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However, it's not the only thing from the gameplay demos that should have been tweaked in my opinion. The last thing I would mention here is that the rhinos (and sometimes spike strips too) seem to appear very early and very often, even on the first heat levels. It would be more logical and realistic for them to appear only after gaining some noticeable amount of heat by a player during the chases, not initially at first minutes of every chase. It's not regular forces, I understand, but it's still too expensive and it takes some time to deploy all of that stuff. It can't appear anywhere just in two minutes. It's simply not enough.
I also highly recommend to check out a topic, very similar to this that covers some more of these things:
https://answers.ea.com/t5/General-Discussion/Damage-quot-Health-bar-quot-We-need-to-have-a-talk/m-p/8134159#M143
Thank you for featuring my board, it means a lot! You made some brilliant points here and I completely missed some of these, especially the completely unnecessary "RHINO INCOMING!" message that just feels irrelevant. Very impressed with all the points, most of all with the heat levels.
Another point I should add is to your section about spike strips, don't know about you, but I'm not sure I want tyres to re-inflate like Payback and Rivals as well as my disagreement with how much damage they do. Thanks again, great post!
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