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It's actually more an issue with whichever developers are making a game, than with the rubber-banding itself. Example: Gran Turismo 1,2,3, & 4 where the AI gets no boost.
The developers can easily program an AI to drive based off of the abilities of the car and the AI's ability to handle a car, but Choose to use rubber-banding AI to create artificial difficulty.
How has that worked for them over the years? I wonder. Answer. It doesn't.
Forza Horizon 4 - Rubber-banding AI
The Crew 2 - Rubber-banding AI
Almost literally, Every NFS Game - Rubber-banding AI
The player response, at least for me? It's irritating, annoying, and removes any and all things 'fun' about a racing game.
Heck, Even TDU 2 has rubber-banding. But the difference with this one? I can adjust the strength of the rubber-banding ,myself, to be challenging, but not ridiculous.
- 6 years ago
I agree.
Or they just need to do away with rubber-banding, period, and actually take the time to program the AI to have actual driving skills.
No on rails grip. No acceleration boost. Just pure driving skill vs driving skill.
- 6 years ago@ZeroMcDol Next new NFS is still far away.Fake Criterion is still hiring(Almost August now)So clearly next NFS isn't their priority now.On the other hand,leaked/confirmed HP2010 HD is more likely to be released soon.And in that game Takedown remains.So the most recent so-called new NFS wont suffer from Rubber-banding.
- 6 years ago@ZeroMcDol On-rail grip is what Blackbox had in mid 2000s.Since both Criterion and Fake Criterion/Ghost use Brake 2 Drift handling only OP boost can let Rubber-banding happen.
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