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I tend to get the drafting challenges eventually and often fail less than half my Linkups, but I'm almost always in the top 3 for progress. If there's anything that fails Linkups most for me, it's the "Race to the Zone" challenges. Just adding more points per zone entry would help a lot.
Would joining in halfway lead to a reduction in playtime? If so, I believe the rewards for players joining from the start should be significantly larger. I think real rewards are necessary since monetary rewards are already unnecessary for core players.
Also, if anyone could answer, I'd appreciate it: What types of cars, customization, and playstyles are preferable to enter the top ranks in Link Up?"
- JudyRacing2 years agoHero@Ron7Roadworrier
I mean, the question about the cars arises from the tasks in a linkup. You have to drift, jump, drive fast, destroy things, destroy cops, etc., so you build a car that does all of those things well and hope that you have teammates in a linkup who understand what the task means, Don't just drive into your car! So if, like yesterday in a linkup, you have 6 players and only 2 rounds out of 4 rounds have been completed, then you know why we only do linkups when the daily or weekly tasks require it. It would be better to take the linkups out of the game, or just give them money and no more XP, because otherwise, like now, you have a lot of 75 gamers who can't race and are losing by a lot of meters.- 2 years ago
Thank you for letting me know. I've thought of an example to materialize your idea. I hope this can be a starting point for deeper discussions.
Assumptions: Not everyone participates. It's best to have a rough understanding of the map's layout.
Example: 180SX S Class (even better if it's S+), a drift-friendly car with good acceleration.
Two additional options: a feature to make it easier to destroy other cars and a function to increase nitro with jumps.1. What kind of additional options would work best?
2. Is spinning tires in place the most efficient way to accumulate and use the burst?
3. Which Freestyle activity fills the gauge the fastest? Jumping?Lastly, you mentioned the lack of a feature displaying player levels. I have some thoughts on that, but it's a bit lengthy to discuss here, so I won't delve into it right now.
- JudyRacing2 years agoHero@Ron7Roadworrier
So I don't like to pass on all my settings, but you can make some exceptions. not every car drifts or jumps the same, ok, so I take a car that I know drifts and jumps well, put it in neutral when drifting, and the downforce really low, when the downforce is really low, they jump a lot Next, I'm already doing 2 tasks well to very well, and for the linkups I use the repair kit and the damage increase, and you can easily destroy cops. I only use 2 cars for linkups, and these are exactly the cars I always drive so that I can destroy these so-called extreme rammers after the races. I can't stand it at all in the race and in the linkups when gamers always ram you, and since we always play party, these rammers are immediately destroyed. That's why you always have a damage increase and a repair kit on the road when driving normally. Smile
- 2 years ago
This is just more justification that each individual mode in the game could use worldwide matchmaking. So the racers can find the racers, and the linkup...ers can find other players who love linkups.
Everybody wins.
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