@Rebel_Red_Rabbit: Absolutely! Imho, main cops tuning should be related to:
- Amount in general: there is an absurd amount of them. My expectation was enjoying a new NFS game, based on cool arcade racing gameplay with an important component of cop pursuits, as in other previous NFS games. Currently NFS Unbound gameplay is based on cop pursuits with some arcade racing.
- Amount depending on areas: there should be some areas where amount of cops was significantly lower than average; not totally safe areas, but at least zones you could expect less risky; I mean common urban areas in the city, not woods or highways.
- Decreasing heat: heat never decreases: it is reset to zero after night, and that's a different topic; in some situations the player should receive some compensation in terms of a decrease in heat, as by evading cops in a certain time limit or so. Crazy idea: some events/missions/achievements which prize is a decrease on heat instead of money?
- Scalation according to game difficulty: Money you earn is significantly lower playing on lowest difficulty, but honestly I didn't notice any difference on cops. Same amount of them, similar aggressivity, heat increasing with same speed. That's really frustating and, let me say, unfair because you can assume earning less money on easy difficulty, but if required effort related to cops is the same, something is wrong.