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TheRealJony's avatar
3 months ago

END OF KAIZEN REVIEW

I thought this would be posted and shared a couple of days ago, but it never was. So I thought I would share this news. This may be old news by now, but I still wanted to share for those unaware of what's happening.

The original can be seen here: https://www.ea.com/games/need-for-speed/need-for-speed-unbound/news/end-of-kaizen-review?utm_campaign=nfsu_hd_ww_ic_soco_blog_nfsu-kaizen-end&utm_source=blog&utm_medium=social&cid=83335&ts=1739209122945

Thank you for your support on NFS Unbound

 

 

Hi everyone,

As you might know, we’re joining our colleagues at Criterion, working on the future of Battlefield.

Over the past couple of years, we’ve been getting your feedback and we’re proud to have delivered the most complete NFS experience yet. We’ve been listening, observing and making adjustments using our Kaizen philosophy to be more transparent and give you more of what you love. Thank you for being part of the Unbound journey. It’s been quite a ride!

As is tradition at the end of a Volume, we love to get your thoughts and feedback on the latest additions to the game, it’s still incredibly useful for the teams at EA to learn more about what you like, didn’t like and more. We read all your comments even if we cannot reply to them all directly, and as always, thank you for taking the time to share your feedback on NFS.

For one last time, let’s delve into the feedback for this volume and the year of Kaizen overall.

WHAT WE HEARD

There are a few important disclaimers we need to share before getting into it:

1.Since we’re at the end of live service on Unbound, we won’t be updating the game or making any more changes, but rest assured your notes and comments are being captured and will help inform the future.

2.We will only be including feedback in these reports that relates to what we’re doing in NFS Unbound. There are certain frequent community requests that are outside of the scope of this project. Know that it’s heard and that your enthusiasm is appreciated, but we won’t be addressing those requests in this review.

If you’re new to the game and want a recap of the features we’re discussing below, please visit the Vol. 9: Lockdown reveal blog.

 

 

TOP FEEDBACK ON LOCKDOWN

As is tradition at the end of a Volume we love to get your thoughts and feedback on the latest additions to the game, it’s always incredibly useful for the teams at EA to learn more about what you like, didn’t like and more. We read all your comments even if we cannot reply to them all directly, thank you for taking the time to share your feedback on NFS.

Here’s some of the top responses on Lockdown & Extraction play, which we asked you all about on Reddit, Instagram and X (Twitter).

Donnie says: “As for the new cars(lockdown), I’d like to see them added to story mode. I can’t use them in online without being targeted because some players are “jealous” that I have the cars.”

Testingblock says: “Can we get the bike in free roam? Would make the game so much more fun”

Maati182_ says: “I loved this mode so much. Really brought me back to NFS and Unbound, which I never actually played online after completing story mode. Had a couple weeks of max fun with my pal, actually one of the best experiences I had playing this franchise

I actually find the PvPvE and Extraction gameplay pretty balanced between fun and challenging. It's not always easy to get away with it, but if you learn all the tricks it does get easier.

I haven't been playing lately due to few free time and problems with my pc but I'm looking forward to get back. I'd love to see some different cars in the lockdowns to extract. When you extracted all the cars you liked it becomes a little repetitive and you only play to earn money, which is great, but I find extracting cars more exciting. Would love to see a weekly ride rotation”

We’re thrilled to hear that you feel Lockdown is a fun and interesting new way to play Need for Speed. The extraction gameplay and the introduction of those coveted rides added a whole new dynamic to the experience, so it makes sense that you’d want to see those vehicles crossover to other parts of the game - but as we’ve mentioned before with other modes, we weren’t able to make this happen within the time we had. We also saw many comments asking for more variety in the rewards offered through the game mode, to encourage repeat play, as well as ways to play the game mode privately or exclusively with friends - something for us to keep in mind for the future. I think the thing we take away from this the most is that you are all up for new ways to play in the NFS-verse as long as (a) it compliments the feel and tone of NFS through context, world setting and gameplay and (b) we get the core and fundamentals right first.

 

 

TOP FEEDBACK FOR NEW RIDES

Vol.9 introduced rideable motorbikes, a first in NFS. We also added two JDM classics from Honda and SUBARU, and a legendary machine made its epic return. Here’s some of your top responses to our questions on Reddit (twice), Instagram and X (Twitter).

Zilla_9r1 said: “Love the Bikes. Would love to have my own to customize paint job and wrap. Proper speed and handling [on the bike] felt great. [On the cars], personally, I'm a JDM lover. Any tuner cars are a yes for me.”

Sean_huber said: “First game to make a bike feel properly fast. More bikes please.”

KRacer13 said: “I think the bike gameplay should be expanded in the future. More bikes with this type of handling, it's incredibly fun feeling you're in (somewhat) control of something so fast! But that's also the problem, it's twitchy, very twitchy, too critical due to unstable terrain. If it was a bit more predictable in that way, it'd be a lot better, at least from my point of view.

I wouldn't say it "feels" like NFS, but it depends on what NFS "feels" like. Also, in my opinion the franchise needs a shakeup, it needs to feel fresh and new, and I think the bike (or bikeS, in plural) fits that role really well. But just adding them won't be enough to make them "feel like NFS". Customization, variety and their own personality are required (imo) to feel like they belong. Otherwise, they'll feel a little bit like a fun gimmick but that's it.

The new cars are fine. Weird that the Most Wanted update brought JDM cars but I'm not complaining, they're nice.“

ShinbiVipes said: “Bikes are a great addition to the game, genuinely could be one of the most fun ways to play if they're actually balanced.

It feels like an evolution from how the bikes worked in the Midnight Club series, high grip and high speed. It would be nice if this feeling would transfer to the actual cars too.

Cars are decent, I just wish we got more "Out of left field" options like some Kei cars, older Peugeots or maybe something of the concept car variety. It doesn't all have to be iconic cars, because those will just get lost in the sea of cars you add.“

Zakon_BY said: “Bike: simply the best vehicle in Unbound in terms of handling - predictable, intuitive, smooth and really fun, hope to see this principle in the future installments for every vehicle, both 4 and 2 wheels”

Overall, we saw a lot of love for the BMW S 1000 RR, players really enjoyed riding a motorbike in NFS for the first time and there was a lot of praise for its handling. We also saw plenty of feedback on wanting to have bike customisation, and a way to ride the bike outside of Lockdown - all good fodder here for us to think about new vehicle experiences, and how we build on them in the future. We also saw positivity towards the new cars, as well as the return of “Razor’s” M3 - and yeah, we know the JDMs aren’t necessarily on the nose for a Most Wanted inspired mode, but it had taken us more time than we expected to perfect these cars, so we were excited to finally introduce them to the game!

REVIEWING KAIZEN

 

 

Like we said at the beginning of the year - Kaizen was all about continuous improvement, and we set out to make you, our players and fans, a key part of our journey too. We heard you loud and clear: single player content that goes beyond what's in the game at launch means a heck of a lot! But we did add some much-needed, longer-term progression with Ranks and Leagues, brought back some absolute NFS classics with Drag and Improved Drift, and gave you the opportunity to play on the wrong side of the law with Cop play and Pursuit tech. Then…we took all of those learnings of old and crafted something completely new with Lockdown, our PvPvE extraction mode!

Bit by bit this came together… as per Kaizen (had to get it in one more time!). Oh and of course, we threw in motorbikes for the first time in NFS history and it was great to see the return of the iconic BMW M3 GTR in-game & IRL, and even a surprise visit from Razor himself.

We’ll still be playing the game, and we hope to see you cruising around Lakeshore City.

Team Kaizen

4 Replies

  • zep1twwdtenh's avatar
    zep1twwdtenh
    Newcomer
    2 months ago

    That is weird we are not getting anymore new updates since a long time. And the more important thing is to ban pc players as they are using some kind of cheats and hacks to win the race. Yo can also check that thing at this.

  • GeronimoMouse80's avatar
    GeronimoMouse80
    Seasoned Traveler
    2 months ago

    Yeah I’m upset 😠 about the whole thing that NFS is on hold and Criterion is working on Battlefield which is stupid and unhinged but I’m not too mad about it, it’s no big deal. However before and after at that time of Volume 9 I made posts about the Most Wanted remake and I came up with a car roster suggestion list and all of the above to help EA and Criterion to support for this rumored remake but on the bright side they did brought Razor back and it could well be it but let’s hope it is. 😒😞

  • JudyRacing's avatar
    JudyRacing
    Hero
    3 months ago

    Congratulations, you wrote that well. There are still a lot of errors and bugs in Unbound, and the fact that they are not being fixed is something every gamer will definitely not like.

    Greetings Judyracing

  • My thoughts of NFS Unbound updates coming to an end and with the future of NFS: 

    I'm not too surprised with NFS Unbound not getting any more updates and new content anymore when there was a NFS Unbound Ultimate Collection (that contains all post-launch DLC content) which game companies do when a game is at its end-of-life. That was a clue that NFS Unbound was nearing its end. Now who knows when the next NFS game comes out when there hasn't been any kind of development for the next NFS game. With all the Criterion devs working on Battlefield, the next NFS game could release in 2026 (not very likely), 2027 (possibly), or 2028 (possibly) as EA wants the next Battlefield to release in 2025. 

    But as a huge NFS fan, this really sucks. It was speculated that NFS Unbound was not gonna get any more updates and new content anymore after Volume 9. But when it is actually true and real, things hit and feel different. 

    I am bittersweet about this, like both happy and sad, about NFS Unbound not getting any more updates and new content. I'm happy that there won't be any more FOMO (Fear of Missing Out) contents anymore, but I'm also sad that the game itself isn't getting any more updates and any glitches / bugs that didn't get fixed / patched will never get fixed / patched now. 

    I think there's a few months of FOMO contents left in NFS Unbound (up to June 2025 I think) before I can put NFS Unbound to rest for good with the Weekly Rap rewards from Lockdown game mode every week. 

    NFS Unbound basically received content updates for 2 years. From December 2022 to December 2024. Longer than any other console and PC NFS game ever (aside from NFS World) with previous console and PC NFS games getting abandoned after 6 months. 

    Well, I've enjoyed playing NFS Unbound being the NFS fan that I am. 😄

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