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@TurboZinoeven digital clutch would be fine. But even implementation of true analog clutch should not be a big deal(I am gameDev that was working on AAA projects). It would be extra variable that changes gas value, and that is all. So I am sure that even for arcade game it would be great, and also it could be done as optional feature, so why not?
Thing is, a clutch function wouldn't even have much of an use in the game due to its handling, as a Drift Starter? You can use Gas and brake to do that already; To Rev the Engine? The e-brake already takes care of that for Freeroam launch
Only thing I would see it used for is I guess Shifting as a difficulty option, but playing with a wheel in this game optimally is already plenty hard
I don't personally see the reason
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