@Sega82mega i do think I agree with this. Think of something in ranked clubs where the higher the division you are in, the lower the assist values. All of a sudden your club is div 1 and you are now playing with 0 pass assist, manual one timers and stick check aiming and it is all on you and your team to aim your passes and actually time your shots and checks more. Now if you are playing a lower div club, the assists would match whoever is lower so good clubs wouldn’t be at a disadvantage A good similarity to this would be MLB where the higher your ranked score, the tougher the hitting and pitching difficulty.
@EA_Aljo
“If you're in possession of the puck, it's also the deke modifier”
As a side note, that deke modifier needs better tracking assist at being able to get around defenders if we don’t go the manual everything route. It’s frustrating when you make a deke around an oncoming checker or over their stick using the flip pass deke just to have it bounce off their legs or stick because their guys stick is where it is due to his skating behaviors and it “just so happens” to be there as he is running at you full speed…the game should be able to recognize that I need to get this puck a little higher when I flip pass it or the angle needs to be wider when I one touch deke to compensate for the hit.
This would however be null and void though with something like manual body and stick checks like mentioned above though.