Forum Discussion
Unfortunately I don't think there's a fix for this - at least not one that EA can implement.
The problem lies in the fact that the player-base for this game is extremely small and because of this, people are forced to play against opponents that are a significant distance away from them. At least that's the case when playing in P2P modes like OVP/HUT. EDIT: It seems people in this thread are talking about HUT as if it were using dedicated servers now? Is that true? What about OVP? I highly doubt it as my connection quality varies WAY too much from opponent to opponent when my actual internet is fine.
Now, for modes that use dedicated servers (as I'm assuming EASHL/CHEL does), a possible fix would be to create more server locations. EA is probably following the old East/Central/West/Europe/Oceania model of old. This is a problem because those regions themselves are FAR too vast to provide decent connections for everyone in them.
Let's say we have a team full of QC players and a team full of Central players (US or CAN): the game will likely choose either an East or Central server in this situation and one team will suffer from higher pings because of it. If there were more servers, in particular, a server IN BETWEEN these two locations, then both teams could play on fair ground and the average increase in ping for all 12 players would be lower.
Just some thoughts.
About NHL 23
Recent Discussions
- 13 days ago
- 19 days ago
- 3 months ago
- 3 months ago
- 3 months ago