3 years ago
EA's Priorities
Rather than taking the True Broadcast thread off topic, I thought it best to create a new thread for this. @EA_Aljoyou were talking about different teams within the NHL team working on different a...
@VeronicatheCD wrote:
@EA_Aljo While your personal preferences may not necessarily reflect upon the dev team - the direction of the game points in that direction and you struggle to get them to give answers; I'm sure you lack the power to single-handedly direct game development. Therefore, your preferences must be common among the dev team or with whomever is in charge.
I had assumed that of the team before you mentioned your preferences. Your sharing your preferences were just a point to tie to, not something I've built my understanding of the dev team upon.
I'll say it again, my preferences are my own and do not reflect the dev team at all. You're certainly entitled to your assumptions, but they are simply not true.
Howdy all. Friendly reminder that you're free to point out issues with the game (and there are definitely many), but I wanna say Aljo is relaying your feedback with the team and to maybe redirect your frustrations to the higher ups calling the shots.
Exactly! Aljo has nothing to do with the direction of this game. Yet the community managers are being blamed for it. Even Ben Ross is just as frustrated since EA HQ won’t provide the financial stability to hire more staff nor give a reasonable timeline for the deadlines. Instead he is being told to push production of 24 ahead. The burnout is getting real for the EA NHL series team but the product is treated like it’s not as of important compared to games like FIFA. I feel sorry for Aljo at this point despite my own frustrations which I took out on this forums where I got a 3 day ban. Wasn’t directed towards the EA NHL series team but EA HQ.
Everything is being relayed to the devs who do care. Presentation was condensed because of design issues. The money to hire enough staff to deal with the bugs on top of bugs is limited.
That is why EA HQ needs to step in a put more financial stability and hands on deck to fix this mess. Even the Gamechangers which I know a few of them know what’s going on and are just as upset.
@BIGRlTCHY wrote:Exactly! Aljo has nothing to do with the direction of this game. Yet the community managers are being blamed for it. Even Ben Ross is just as frustrated since EA HQ won’t provide the financial stability to hire more staff nor give a reasonable timeline for the deadlines. Instead he is being told to push production of 24 ahead. The burnout is getting real for the EA NHL series team but the product is treated like it’s not as of important compared to games like FIFA. I feel sorry for Aljo at this point despite my own frustrations which I took out on this forums where I got a 3 day ban. Wasn’t directed towards the EA NHL series team but EA HQ.
Everything is being relayed to the devs who do care. Presentation was condensed because of design issues. The money to hire enough staff to deal with the bugs on top of bugs is limited.
That is why EA HQ needs to step in a put more financial stability and hands on deck to fix this mess. Even the Gamechangers which I know a few of them know what’s going on and are just as upset.
So EA, with its billions in profits, decided to disregard the laws of nature to squeeze a few extra bucks out of the game. Long term this harms EA's reputation, weakens its workforce that is familiar with the EA IP in a way that could take years to recover, and potentially forcing EA to abandon IP it spent millions of dollars developing over the years. It is short term thinking that illustrates how capitalism casually makes things worse. NHL 23 is the pinnacle of capitalist game development.
These game developers should unionize across studios. It is the only hope.
I would be willing to bet the largest proportion of the community would say the same thing as @EA_Aljo in that gameplay is priority 1. I actually had no idea presentation was so high on people’s list until it was removed this year. For some reason, EA obviously had no reason it was such a priority as well, even though that is something they should know.
The thing with prioritizing gameplay is that there are so many different views on what gameplay should be prioritized. Between offline/online, WOC/HUT, defence/offence, human/AI, that splits gameplay priorities into many possibilities. Based on where the gameplay has gone recently, it seems EA has put all of their eggs into one basket which is the online offensive forward that wants to score highlight reel goals and the core of the gameplay is based around that.
I’ve heard many say this years gameplay is the best it’s ever been, but the majority of gameplay changes online players see each year are just tuners. Offline players are usually adjusting sliders to their liking and very rarely even notice the changes made to gameplay like online would. So while I completely understand the statement and idea that gameplay should be prioritized, to many users that doesn’t even appear to be accomplished. Combine that with features being removed, ignored, not working or poorly implemented and it’s easy to see why many are disappointed with not only this game, but the direction of the franchise as well.