Forum Discussion
To have dedicated servers in HUT is really a big problem for some players, me included.
i play hut rivals , champs and squad battles, squad battles are fine, but online it is sluggish player movement.
its quite easy to tell when this sluggish player movement kicks in (there are also videos are present in this forum to illustrate this).
when it happens, opponents with 82 average players will out-skate and poke check win your quite good team with 87+ players… frustrating as you will loose to players which you know has a lower real-skill level (playing competitive and you will know)
the ingame graph shows that I have a flat line 10-20 ms… and this is my response time for the server. This does not show any relevance of the opponent I am facing.
I live in the nordic countries in Europe, and i can be matched with someone from south europe, or russia… graph still shows 10-20ms, and simply ignores the fact that its >50ms to my opponent.
as you mention, someone needs to have an advantage, be it the person closest to the server or a result of lag compensation code at the server.
in my case i am quite often being matched with players 300 miles away…. Why is this? After games i talk with some opponents… they send me their graphs and some times it looks like a roller coaster, or they got ping of 40-50ms… sometimes it feels like opponents with poor coonnection gets an advantage which would undeline the lag compensation argument. But also when opponents have 10-20ms, the sluggish speed happens… its quite random.
when i select max ping 20 ms at a start of the match making process… this simply defines that i should connect to a server within that ping range, it has very little impact on actual input lag/game speed quality of the game.
To continiously tell the player base to follow certain steps to fix their gear or tweak there setting is foul play in 90% of these cases… there is something else broken. It might not be noticeble for the general player base, but for the competitive player this needs to be investogated properly and not swiped under the carpet.
as stated many many times, this sluggish play is not constant. Sometimes its really bad, sometime it good. This is also the pure reason why so many see the difference, we know how fast the game speed actually can be in online mode.
this was a problem in nhl 22, its even a bigger problem in nhl 23 and i think this is based on the high player base volume right now.
i got fiber 500/500 always stable flat line
ps5
top end gaming router, well configured with all the right setting for qos, upnp etc, with cat6 wired cables
tv set to gaming game mode ( so no filters )
i tried ever setting and optione there is, different dns, mtu values… all other online games work above perfect.
@EA, tell us what you need to deep dive into the investigation, or simply be frank about the ”known issues”
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