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A few people in FIFA figured out the problem, packets were getting lost and resent at the last hops of the network server (AWS).
EAs UOtrace tool and the in game monitor network performance monitor only show UDP packets sent, so it shows no packet loss.
The games information is sent on GVSP packets though, and those are getting dropped and resent. So there is no way for you to know that this is happening unless you use packet sniffer software, have a network switch etc. There is no other reason why every game I play with dedicated servers feels delayed, and every game I play in VS feels fine.
Also this guy barely gets 8 wins a week in HUT Champions, he goes on a business trip to Montreal and Vancouver and at different times he gets 18 wins. You know how hard it is to get 18 wins in Champions especially if you are a 8 win player? He goes 8/20 his whole career and then goes 18-2 lol just by playing in a different town closer to the server...
https://www.reddit.com/r/NHLHUT/comments/yyv4ps/heres_why_no_matter_what_cards_you_have_on_your/
The game is almost all connection.
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