Forum Discussion
Imagine a world where someone in the same response, says “this isn’t hockey”, but defends being able to board and charge people all game long because penalties for it don’t exist..
this is the NHL community in a nutshell
My problem is that people defending truculence, are the same people that probably literally don’t even play 3v3 Eashl, and think I’m just asking for D nerfs. I’m asking for penalties, which exist in the real 3v3 NHL…. Adding penalties to 3v3 Eashl literally does not affect any other mode in this game. If you don’t play 3v3 Eashl than you shouldn’t even be giving your opinion in this thread, and if you do play 3v3 Eashl you must be blind to not see that this is an issue, and if you would like proof that it’s an issue, by all means I’ll get my club to run 3 truculence players and play your team in club and see how it goes.
These are the types of people EA listens and caters this game to. “I want real hockey”, but wants real penalties left out of the game. “I hate ballerinas”, but fine with goalies robbing back door plays, leading to more ballerinas since it’s essentially a passing nerf. Etc
@TITAN_NHL wrote:My problem is that people defending truculence, are the same people that probably literally don’t even play 3v3 Eashl, and think I’m just asking for D nerfs. I’m asking for penalties, which exist in the real 3v3 NHL…. Adding penalties to 3v3 Eashl literally does not affect any other mode in this game. If you don’t play 3v3 Eashl than you shouldn’t even be giving your opinion in this thread, and if you do play 3v3 Eashl you must be blind to not see that this is an issue, and if you would like proof that it’s an issue, by all means I’ll get my club to run 3 truculence players and play your team in club and see how it goes.
Do you prefer the penalty shot versus a 2-minute minor?
We will play 3's if that's all the humans we have, but I have to admit that the penalty shots really bug me. I know it's not allowed in the NHL, but in EASHL - I wouldn't mind penalties being 1-minute of 3v2 or something.
It's the penalty shots that kill me because so many teams can exploit that. I wonder if that's why they killed penalties in 3v3?
- 3 years ago
1) This sounds maybe like a 3s problem, more so than a truculence problem?
2) When the developer nerfs pretty much all other defensive tools (poke check spam nerf has gone a little too far? stick lift utterly broken=auto penalty) , then this is what results.
3) Hitting feels very unreliable rn without truculence it seems
- KidShowtime18673 years agoHero
@IceLion68 wrote:1) This sounds maybe like a 3s problem, more so than a truculence problem?
2) When the developer nerfs pretty much all other defensive tools (poke check spam nerf has gone a little too far? stick lift utterly broken=auto penalty) , then this is what results.
3) Hitting feels very unreliable rn without truculence it seems
When I was playing the trial, I felt the addition of 'second chance puck movement' resulted in a lag being introduced in the hitting animations. Makes things feel clunky and off for sure. Also resulted in weird things like this:
Sure, I was a little overzealous with WPG#88 on the body check - but there doesn't appear to be any way to stop your player from following through so much after a hit in your own zone.
I also feel WPG#81 should've been able to swoop in and steal that puck from STL#16 but the second chance animation blocks him from doing so, while STL#16 regains possession without any impedance.
- 3 years ago
I would definitely be fine with them removing penalty shots in 3s and just forcing the team to kill the penalty 3v2. Knowing EA though they would end up making it just a 4 on 3 PP with your team getting an AI on the ice as the PP, like what’s programmed in hut/versus OT, which if that was the case I’d rather them keep the penalty shot.
Right now a penalty shot is literally a guarantee with how bad goalies are at stopping them, and the guaranteed goal that hits 100% of the time literally takes zero skill to pull off, I could do it with 1 hand on the controller and score every time. If penalty shots are going to be in the mode, at least make it look like scoring on one takes SOME skill and effort, it’s just a bad look for the game
- PlayoffError3 years agoHero
In the beta the year EASHL 3s was introduced penalties did result in a 4v3 PP. There was a lot of negative feedback to that due to it adding more AI players on the ice. The result was the current mechanic of all penalties being a penalty shot. At the same time they removed charging, boarding and elbowing as penalties in the mode. I have no poof or insider knowledge but I've long suspected the removal of those penalties was not for gameplay purposes but was due to them being able to result in a five minute major which somehow messed with the change to awarding penalty shots. The only exception was interference which admittedly throws the theory for a loop.
There's a couple of things likely keeping us stuck with penalty shots instead of 3v2 or 3v1 power players. First is just the need to rework the game logic on how many players to allow on the ice. Conceptually for us it seems easy enough but depending on how the game logic is written and what the change may entail it might not be worth it from a development perspective. Second would be the need to add new AI logic to handle these scenarios which again may just fall into the category of more work than it's worth.
As for the penalties themselves, I'm kind of OK with where they are right now. With all the open space in 3s if you get charged it's kind of on you. Although I would like to see the window for hitting a player after they've gotten rid of the puck to be a lot smaller. If I pass or shoot the puck and you need to take multiple strides to get to me before you can hit me that should be interference all day long. That change might be enough to make charging not being called more palatable.
Boarding can stay out as far as I'm concerned. Yes it's not "real hockey", but from a video game perspective it's fine. Imagine the consequences to the mode if players couldn't be hit from behind while facing the boards with the puck. Especially this year. You can't poke the puck off them. You can't use body positioning. If you commit to one side of them or the other they just spin in the opposite direction and are gone ( and unlike in 5v5 modes double teaming them on the boards results in too much open space ). 3v3 would become nothing but players standing with their face against the glass waiting to bait the defense into either a penalty or getting burnt. How fun is that?
- 3 years ago
The thing is though, that nobody can sit here and say in 3v3 Eashl that there isn’t a massive advantage to hitting rather than stick checking. If they don’t want boarding or charging calls, and are ok with hitting a guy 4-5 strides after he moves the puck with no penalty, than get rid of stick checking penalties and just treat it as what it is, an arcade mode at that point.
Regardless of the reasoning of why it is the way it is, the fact is it’s completely unbalanced, and as a game developer trying to make a “competitive” game, it’s their job to balance the game as best as possible.
Also, the fact my build I’m using right now is a 6’5” power forward with truculence, and I have 89 speed and 89 accel, when the max in the game is 95 is a complete joke. This means the builds that are supposed to be small and agile with speed, are being kept up with by power forwards with ease, allowing the power forward to demolish the smaller player after they move the puck with the late hits that are allowed, because if you’re playing actual man on man coverage, you’re always close enough to lay a late hit on those forwards regardless of how quick they move the puck.
I absolutely hate playing a truculence build, but my team runs 3 of them now and I literally always ensures we outnumber the other team because at least 1 of them are always laying on the ice. There is no amount of quick puck movement you’re going to use to avoid being on the ice all game long against a full truculence team because the speed difference is barely noticeable, as well as a 3 second window of hitting them.
Myself having 89 speed/accel as a goon build, playing with my team that is excellent at covering their guy, ensures that they are never going to have enough separation from us that we aren’t finishing the hit
In no world should a 6’5” goon only be like a 5% difference in speed. It should be so noticeably slower. Realistically a goon build should be in the low to mid 70s max as it’s skating
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