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@KidShowtime1867Everything under the sun nerfed for defense, but the LT is back in full force. You can't expect yourself to defend correctly when the offense continues to abuse the mechanics of the game. It's happening everywhere. In every mode.
- SnizzBarDizz2oh3 years agoNew Veteran@Deeboo_91 it’s just a slider. I don’t understand why we can’t have competitive and arcade online sliders
- KlariskraysNHL3 years agoHero@SnizzBarDizz2oh Because they aren't about separating the playerbase. You accept what they give you. And what you consider arcade is their competitive. What some of you want isn't going to ever happen. You'd think after how many years you would pick up on that.
LT isn't really a problem. Pokechecks aren't a problem of being bad either. Stick Lifting is a penalty button this year unless in 100% perfect position. And hitting is toned down because people hated the Truculence people with high checking so they raised everyones balance to the 80's just making them bounce off most hits.- 3 years ago
EA clearly has zero clue what they are doing when it comes to making a rewarding and competitive game, it’s getting so annoying that all this game needs is a few tweaks and it will be very good, but they just don’t see it, or won’t make those changes.
Poke checking is amazing with how it slows you down and makes you time your pokes, I’m all for having something like that to truly reward a skilled defender and make it noticeable when you have a guy that knows what they are doing. The problem is that you’re forced to time your pokes perfectly now, for a result that more often than not is punished by allowing your opponent to keep the puck, or pick it right back up instantly and continue to blow past the defender. If you’re going to make a punishment for poke checking at the wrong time, you better basically guarantee a reward when doing it right.
Not only that, but tripping penalties are almost non existent. I think through like 20 games now I’ve seen maybe one tripping penalty? And as for myself I havent even taken one in a few situations where I know I should have. With how poke checking is currently though it doesn’t need anymore punishment, but again, penalties are a form of skill gap that need to be in the game. So IF pokechecking was working correctly, then penalties also need to be put up a little bit more for tripping. People can just clearly poke at your feet atm and get away with it.
Its just getting to the point it’s hard to support and play this series, when you can see the mindset of EA being that auto animations, AI, and RNG, are all more of an impact than the humans using the controllers. Year after year their mindset gets worse on this as well
- 3 years ago@SnizzBarDizz2oh You know what the funny thing is, Snizz? There are actual arcade modes in EASHL. LOL. IMO, there should be two major modes. Ranked and unranked. Unranked gets you the full silly perks, etc. While ranked would be the sim slider cranked to maximum. No perks. Every class starts out with their unique default attributes and all players get the same amount of pool points to add to those attributes to fine tune the build.
Either way, none of what I'm saying makes any difference anyway until they figure out and fix what's under the hood of this game that's happening for years.
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