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LT isn't really a problem. Pokechecks aren't a problem of being bad either. Stick Lifting is a penalty button this year unless in 100% perfect position. And hitting is toned down because people hated the Truculence people with high checking so they raised everyones balance to the 80's just making them bounce off most hits.
EA clearly has zero clue what they are doing when it comes to making a rewarding and competitive game, it’s getting so annoying that all this game needs is a few tweaks and it will be very good, but they just don’t see it, or won’t make those changes.
Poke checking is amazing with how it slows you down and makes you time your pokes, I’m all for having something like that to truly reward a skilled defender and make it noticeable when you have a guy that knows what they are doing. The problem is that you’re forced to time your pokes perfectly now, for a result that more often than not is punished by allowing your opponent to keep the puck, or pick it right back up instantly and continue to blow past the defender. If you’re going to make a punishment for poke checking at the wrong time, you better basically guarantee a reward when doing it right.
Not only that, but tripping penalties are almost non existent. I think through like 20 games now I’ve seen maybe one tripping penalty? And as for myself I havent even taken one in a few situations where I know I should have. With how poke checking is currently though it doesn’t need anymore punishment, but again, penalties are a form of skill gap that need to be in the game. So IF pokechecking was working correctly, then penalties also need to be put up a little bit more for tripping. People can just clearly poke at your feet atm and get away with it.
Its just getting to the point it’s hard to support and play this series, when you can see the mindset of EA being that auto animations, AI, and RNG, are all more of an impact than the humans using the controllers. Year after year their mindset gets worse on this as well
- KidShowtime18673 years agoHero
@TITAN_NHL wrote:The problem is that you’re forced to time your pokes perfectly now, for a result that more often than not is punished by allowing your opponent to keep the puck, or pick it right back up instantly and continue to blow past the defender. If you’re going to make a punishment for poke checking at the wrong time, you better basically guarantee a reward when doing it right.
100% my friend.
I'm slowly coming around on defence. I'm not a huge fan of poke check slowing us down, but I'm also aware EA might not fix that. So I'm trying very hard to do like you said - try to get solid positioning and time a poke check.
But, like you said - the puck carrier can simply blow past you, retain or regain possession instantly and continue unimpeded to the goal.
You can no longer use DSS to force a puck carrier to either move in front of you, thus exposing a poke check opportunity, or force them to move wide while you maintain body position because the transition from DSS To forward skating has become far too slow - allowing forwards all kinds of time and space.
It's awful playing defence right now and I understand there might be some more nuance to learn on my part - but the speed penalty needs to be addressed ASAP, IMO.
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