bruanor09
3 years agoSeasoned Veteran
New ESHL Players build
Task:
- Make a more interesting build system
- Differentiate skills by cost
- Increase the importance of agility, balance, accuracy and others besides speed and acceleration
- Make builds with lower speed and acceleration playable and interesting
- Lower the overall speed of the game
- Make meta skills more expensive, give them an alternative.
Zone Ability should depend on attributes,
high attributes of throws - make it possible to choose from Zone Ability throws
SuperStar Ability should depend on attributes
Different attributes open up opportunities to activate abilities
Activation of open abilities for a different price, the more important the skill, the more expensive it is. The less developed the player's skills are, the more expensive it is to activate the skill
Having a total of 15 skillpoints, we can distribute them in different ways
This will allow you to make different builds, activate either expensive skills, or a larger number of less expensive ones