@PlayoffError wrote:
I'm not saying SaaS is some magic panacea for game development, but if you want openness and transparency from a development team locking them into a yearly release cycle isn't the way to go.
I think sports games would benefit the most from a SaaS model. The problem is what the suits think. Right now, you're getting (pure estimate) likely 350,000 - 400,000 base game sales.
Typically, SaaS games offer free entry - which means no base sales. You're relying entirely on subscriptions/season passes.
Can EA convince 350,000 - 400,000 users to shell out $10/month for access to World of Chel/HUT? If you make OVP/Ones/Drop-Ins free to play, how do you recoup base-game sales from that group? Maybe you start microtransactions for cosmetic items?
.. and would this even change the approach to development/bug fixes, or would there just be a massive 'patch' or 'update' released every October and then minimal updates throughout the year.. basically like we have now?
In any case, the current dev cycle is too short. But chances are, it's not only EA making the decision to put out a yearly game. The NHL itself is the biggest stakeholder here and there's no doubt they have an out-of-touch executive who may not have an understanding of the market to push EA to change things up.