Forum Discussion
Unfortunately, clipping is common in video games. While the stick can clip through the ice, you should still be able to contact the puck. Unless the stick is passing through another object. The same goes for those situations where sticks are passing through each other. You shouldn't be able to control the puck in those situations.
Broken sticks are fine for offline play, but we had complaints about them in online play. They were more frustrating than fun. Nobody wants a stick to break at a crucial point in a highly competitive, online game. It's something you didn't have control over so those situations were even more disappointing.
@EA_Aljo написал (-а):Unfortunately, clipping is common in video games. While the stick can clip through the ice, you should still be able to contact the puck. Unless the stick is passing through another object. The same goes for those situations where sticks are passing through each other. You shouldn't be able to control the puck in those situations.
Broken sticks are fine for offline play, but we had complaints about them in online play. They were more frustrating than fun. Nobody wants a stick to break at a crucial point in a highly competitive, online game. It's something you didn't have control over so those situations were even more disappointing.
I'll say it again, I'm not against such D-man mistakes. even such mistakes happen in reality.
"Nobody wants a lose puck at a crucial point in a highly competitive, online game"
If this is a normal random event.
Then a broken club is a normal accidental
event.
Touch board -> puck loss is a normal random event.
L2/LT skating -> puck loss is a normal random event.
Touching the stick-stick -> the loss of the puck is a normal random event.
touching bodies -> puck loss is a normal random event.
And that would be cool. It is necessary to untie the puck from the player much more often.
- TTZ_Dipsy3 years agoHero+
Defense can be insanely fun to play - it just needs to work properly. To me, the biggest problem with defense is how step by step it is; there is no fluidity to movements and that extra split second is all it takes to sour the experience.
I'm not saying we need more auto animations and stuff, we just need our avatar to react as fast as we do
- bruanor093 years agoSeasoned Veteran@TTZ_Dipsy
" it just needs to work properly." that's where the unknown begins.
1) you're a d-man. the opponent without puck rolls close. You don't have a way to do anything while he's on the move. Triangle (start net battle, working on a stationary opponent, and even then it's useless), lifting stick working on a stationary opponent. Block stick no tools.
And yes, you moves step by step, for interception you must be super accurate. for lifting, you have to be super precise. to push, you have to be. super gentle.
And the attacker just needs to have a big tipper or press up. - bruanor093 years agoSeasoned Veteran
D-man does not see and does not react.
The forward sees and reacts - 3 years ago
@bruanor09 wrote:
@TTZ_Dipsy
" it just needs to work properly." that's where the unknown begins.
1) you're a d-man. the opponent without puck rolls close. You don't have a way to do anything while he's on the move. Triangle (start net battle, working on a stationary opponent, and even then it's useless), lifting stick working on a stationary opponent. Block stick no tools.
And yes, you moves step by step, for interception you must be super accurate. for lifting, you have to be super precise. to push, you have to be. super gentle.
And the attacker just needs to have a big tipper or press up.if the incidental contact slider was actually utilized in online sliders we could see legitimate picks and box outs...i see them all the time when playing nhl 20 with my sliders. they key to balancing these sliders out would be to slow the game down from mach 4 to real life online which woudl never be okayed by the 6s community who like their 0-5 trap games with 3 clipping/horrid bounce goals a game experience - and the hut community also wouldnt like this as the game would actually be hockey instead of running back simulator with ice skates as they only see plays in the present moment and dont understand how the sport actually flows.
this game...well nhl 20 at leaast...can look beautfiul offline. weight and speed mattering...preparedness mattering...incidental contact being a thing which can interupt breakouts and forechecks...even rebound chances and whatnot...
this game online is like a not fun nhl hitz and only shows about 5% of the potential...switch back to nhl 20 before the hut-requested ai super nerfs were implemented which totally destroyued the offline experience and youll see that theres a brave new world of legitimately enjoyable nhl...takes some time and work but its there...hopefully they get back on track before the next genc onsoles release
- bruanor093 years agoSeasoned Veteran
https://youtube.com/shorts/VdoZc3q83Fs?feature=share
about interception again
- bruanor093 years agoSeasoned Veteran@Limp_KidzKit Yes, it's all in the game. There are many possibilities in the game. But we are forced to play speed skating and billiards
- 3 years ago
@bruanor09 wrote:
@Limp_KidzKitYes, it's all in the game. There are many possibilities in the game. But we are forced to play speed skating and billiardsits a beautiful mix of figure and speed skating. extreme straight line speed with the flawless spins, turns, and finesse that figure skaters give us.
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