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Maybe you guys are spamming or something. My opponents make many penalties using the stick lift, but they do their stick lifts in NHL 22 way which is bad in NHL 23, and I like it.
I counted number of my stick lifts in NHL 23 tonight and here are the results:
* number of stick lifts - 37
* successful stick lifts without penalty - 34
* stick lifts caused penalty - 3
Only 3 penalties. Just play carefully and that's all.
In NHL 22 you could do the stick lift from anywhere and anyhow, mostly without any consequences which was an absurd for me. Are you sure you want to back to that?
- 3 years ago
As long as goalies can make the saves in the cheese goals then yes. I would rather give the opponent a lesser chance of scoring a PS then give him/her 10 in one game (exaggerating a little). If a goalie can save a Gordon Bombay triple deke then I wouldnt care about this to much. Half the time I stick lift my stick doesn’t touch the player and the slashing animation go full force.
- 3 years ago
I have def seen stick lifts that results in penalties that should not have
- KidShowtime18673 years agoHero
It would be nice if the stick lift mechanic was altered so a light press on the A button would result in a 'weak' stick lift with a lower success rate but no penalty, and a slightly longer press on the A button would be a 'harder' stick lift that could be more affective, but the chance of getting a penalty is higher. Of course, animation adjustments would be needed too. A light press should only target the lower half of the stick while a longer press would target closer to the hand.
The same logic applied to the button press on a sauce pass. Slight adjustment to the length of time the button is pressed results in varying levels of pass power. Apply that to the stick lift mechanic.
- Beauts903 years agoSeasoned Ace
I’ve always hated the stick lift button because i feel like I don’t have enough control over it. Ive long suggested to move hitting to that button (and have it work exactly how you describe stick lifts should) and let us have full control over our sticks.
Obviously your idea would be easier to implement while also solving the problems I have with it.
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