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I have def seen stick lifts that results in penalties that should not have
It would be nice if the stick lift mechanic was altered so a light press on the A button would result in a 'weak' stick lift with a lower success rate but no penalty, and a slightly longer press on the A button would be a 'harder' stick lift that could be more affective, but the chance of getting a penalty is higher. Of course, animation adjustments would be needed too. A light press should only target the lower half of the stick while a longer press would target closer to the hand.
The same logic applied to the button press on a sauce pass. Slight adjustment to the length of time the button is pressed results in varying levels of pass power. Apply that to the stick lift mechanic.
- Beauts903 years agoSeasoned Ace
I’ve always hated the stick lift button because i feel like I don’t have enough control over it. Ive long suggested to move hitting to that button (and have it work exactly how you describe stick lifts should) and let us have full control over our sticks.
Obviously your idea would be easier to implement while also solving the problems I have with it.
- MiIczar3 years agoSeasoned Scout
@KidShowtime1867 wrote:[...]light press on the A button would result in a 'weak' stick lift with a lower success rate but no penalty, and a slightly longer press on the A button would be a 'harder' stick lift that could be more affective[...] A light press should only target the lower half of the stick while a longer press would target closer to the hand.
That would riun the existing defense controls. As you probably know, when you press longer A (X) button you tie up your opponent, even if he has a puck. This is very useful control which I use often during a game, and I'm sure many people use it as well. You can tie up oppo guy in possesion anywhere on the ice without getting a penalty. So in a way, the things you described are already in the game.
- KidShowtime18673 years agoHero
@MiIczar wrote:
@KidShowtime1867 wrote:[...]light press on the A button would result in a 'weak' stick lift with a lower success rate but no penalty, and a slightly longer press on the A button would be a 'harder' stick lift that could be more affective[...] A light press should only target the lower half of the stick while a longer press would target closer to the hand.
That would riun the existing defense controls. As you probably know, when you press longer A (X) button you tie up your opponent, even if he has a puck. This is very useful control which I use often during a game, and I'm sure many people use it as well. You can tie up oppo guy in possesion anywhere on the ice without getting a penalty. So in a way, the things you described are already in the game.
Yea, that's why I suggested a 'longer press' on A for a stronger stick lift. 'holding' A would still result in a stick tie up. With today's consoles/controllers, it's quite easy to carve out 3 separate functions on one button based on the button press. (light/longer/hold)
- belair_col3 years agoNew Adventurer@KidShowtime1867 This for saucer passes please. Area passes are something that happens frequently in hockey and there's no mechanic to do them reliably. It's always the same glitchy slap pass or dump on the Y axis.
- 3 years ago
@KidShowtime1867 wrote:It would be nice if the stick lift mechanic was altered so a light press on the A button would result in a 'weak' stick lift with a lower success rate but no penalty, and a slightly longer press on the A button would be a 'harder' stick lift that could be more affective, but the chance of getting a penalty is higher. Of course, animation adjustments would be needed too. A light press should only target the lower half of the stick while a longer press would target closer to the hand.
The same logic applied to the button press on a sauce pass. Slight adjustment to the length of time the button is pressed results in varying levels of pass power. Apply that to the stick lift mechanic.
That's a great idea. Even after the NHL cracked down on stick work after the lockout, players still harass the puck carrier with their sticks, they just try to avoid the hands to not get a penalty. Maybe "success" with this mechanic is a slight loss of puck control, like a bump.
Probably not going to happen because EA seems focused on systematically removing all defensive tools from the game, not adding more.
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