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If I'm understanding you right, your issue is not getting higher overall items in reward packs?
No, I’m not asking for sick pulls every time that would also take some fun out of it.
Overall, I would say my issue is that everything appears, from a consumer perspective, to come down to be a money grab and that the rewards for completing week+ long objectives are usually not worth the grind it takes from a time standpoint. I don’t think any of your customers would complain if you increased the odds, though, now that you mention it. There is a satisfaction in grinding for a reward but when you complete a list of objectives for a pack that contains an 85-95 ovr player and somehow you always end up with the 85 that’s pretty crummy. Not only does it feel like a massive waste of time and make one resent the game but it’s also BS that some people who complete the same list may actually pull the high end of the range (if they do exist). More demanding objectives should have a better reward for all- a 10ovr differential is kind of an F U to your community since I’m guessing the majority are pulling the bottom end.
That’s just one example off the top of my head but I’d say most are disappointed in the rewards as a whole. I’m guessing/hoping you guys at least take a peak at the HUT subreddit so I’m sure you’re well aware of that by now.
Appreciate your time @EA_Aljo - you’ve got a tough job I will give you that lol
- EA_Aljo2 years ago
Community Manager
Appreciate the feedback. Thank you. It would be good to see more guaranteed rewards rather than an item range. Which, as you pointed out, normally results in a the low end of that range since the probabilities are often weighted as such.
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