Forum Discussion

MarvnZindler's avatar
2 years ago

Comparing the impact of x-factors/abilities vs. attributes

I recently did a test where I took a goalie with 36 pokechecking with silver 'All or Nothing' and compared it to the same goalie build but with 99 pokechecking and no 'All or Nothing.' These are the results. 

36 pokechecking with silver 'All or Nothing'

https://www.xbox.com/play/media/SPrQujSWYB

99 pokechecking without 'All or Nothing'

https://www.xbox.com/play/media/Dwb94GMMBu

Ignoring whether the puck went in the net or not, because that's not really what I was concerned with, I noticed some surprising things. 

1. Accuracy: the accuracy of the goalie's aim seemed to be good on the 99 build, but with the flaw that the 99 build seemed to really only want to pokecheck directly in front of him. If the skater came in at an angle, the 99 build struggled with accuracy and would give up really bad goals. The 36 build, however, seemed to excel at aiming his pokechecks regardless of where the puck carrier was, so much so that the goalie would often adjust his aim after the pokecheck if he missed.

2. Follow through: For whatever reason, the 99 build would always automatically get back up after pokechecking, even if I continued to hold down the X button. This can sometimes lead to situations where the goalie actually succeeds in poking the puck off the puck carrier's stick, but then lets the puck pass under him as he's getting up. The 36 build, on the other hand, would stay down on the ice as long as I held the X button, leading to some nice cover animations.

3. Animations: In my experience, the 99 build gave me typically only one animation and possibly a second variation of that animation depending on where the puck was. This animation is kinda slow, not the most accurate, and mainly stops the puck by tackling the skater. Interestingly, I found the 36 build gave me far superior animations that were more often than not the correct type of animation for the scenario. The 36 build would also seem to swipe and swat at the puck, batting pucks away from the skater the way a real goalie would. 

In conclusion, I'll say that this test probably left me with more questions about abilities, x-factors, and attributes than it answered. I think the main question I have after this test, @EA_Aljo , is why, or even how, could 36 pokechecking far and away outperform 99 pokechecking, which should theoretically enable that attribute to be the absolute best in the game, just be cause of a silver ability?

Going forward, I think a lot of players would like for these abilities and x-factors, if they must be in the game, to be more clear in exactly what the ability does, and how much of an effect they really have. Numbers, data, etc. 

Thank you. 

9 Replies

  • @SummerOfDekes We won't ever get the details about how much perks help because they don't want us breaking it down and min/maxing as many would do. And then many of them might take into account other variables like speed moving, stamina, and so much more that could play into the X-Factors.
  • NeonSkyline21's avatar
    NeonSkyline21
    Seasoned Ace
    2 years ago
    @KlariskraysNHL How would that be a bad thing, though? Having this information would only serve to make the game more rewarding, IMO.
  • KlariskraysNHL's avatar
    KlariskraysNHL
    Hero+
    2 years ago
    @NeonSkyline21 I'm not saying it wouldn't be great for us the users, but devs don't want that kind of information out there for reasons. Even most MMOs don't delve too much into their stuff either. Since NHL is attribute based I consider it RPG/MMO-like. But there is so much stuff working underneath the hood that people would assume they are getting cheated more than they already do now.
  • EA_Aljo's avatar
    EA_Aljo
    Icon for Community Manager rankCommunity Manager
    2 years ago

    @NeonSkyline21 wrote:
    @KlariskraysNHL How would that be a bad thing, though? Having this information would only serve to make the game more rewarding, IMO.

    Because you should be using the build that best supports your style of play. Not what the numbers say. If you find more success with the 36 build, that sounds like the one you should use.

  • MarvnZindler's avatar
    MarvnZindler
    New Ace
    2 years ago

    @EA_Aljo wrote:

    @NeonSkyline21 wrote:
    @KlariskraysNHLHow would that be a bad thing, though? Having this information would only serve to make the game more rewarding, IMO.

    Because you should be using the build that best supports your style of play. Not what the numbers say. If you find more success with the 36 build, that sounds like the one you should use.


    But, if a higher attribute number makes an aspect of the build better, why would we use a lower number if given the choice? And why even have attributes in the first place if they don't matter? You could argue they do, but I think I've shown in my test that it's quite clearly the ability that actually makes the difference, not the attribute number. 

    More clarity and information about the game for the players would help us in making our builds work best for our play style, not hinder us. For example, if there was an ability that specifically helped with 5 hole and had info about how much that ability increased saveability % on 5 hole shots, that would help me cause I'd be like, "I tend to stand up for as long as possible, so this ability could help me by buffing the cpu aspect of my goalie by going into butterfly automatically by 50%", or "Ehh, this ability only makes my goalie automatically go into butterfly 3% more. I don't think that ability would help me too much."

    That bit of information about what the attributes affect and how much of a change they make would actually make it easier to choose builds that support our play styles.

    I think what I'm most baffled by is how it seems like there's a plethora of animations that are simply locked behind abilities. Like, I could make a build completely maxed out at 99 across the board, and that build would somehow give me worse animations than a build capped at 36 in those same attributes because I equipped a few silver abilities. That's completely ridiculous. If you want the x-factors/abilities to make players a bit better at a specific skill, fine. But, the animations shouldn't be locked behind little icons. X-factors and abilities, if they must be in the game, should be the icing on the cake. They should take a build that's already good at something to the next gear. Abilities shouldn't make a build that sucks at something be as good or better than the theoretical highest attribute level in the game. That's silly.

  • EA_Aljo's avatar
    EA_Aljo
    Icon for Community Manager rankCommunity Manager
    2 years ago

    @SummerOfDekes 


    I'll pass on the feedback. I don't see this happening for 24. Hopefully, we'll have more details for future games.

  • MarvnZindler's avatar
    MarvnZindler
    New Ace
    2 years ago

    @EA_Aljo wrote:

    @SummerOfDekes 


    I'll pass on the feedback. I don't see this happening for 24. Hopefully, we'll have more details for future games.


    To be clear, I never intended this criticism, or even most of my criticism, to be made with NHL 24 in mind. I understand how crazy game development is and how little time developers have at their disposal, especially for yearly-release games where they basically have to get started on next year's title pretty quickly. This suggestion/criticism is very much intended for the franchise going forward. 

    Cheers.

  • EA_Aljo's avatar
    EA_Aljo
    Icon for Community Manager rankCommunity Manager
    2 years ago

    @SummerOfDekes 

    Appreciate the clarification. I know the community wants more details on these and hope we'll see this happen down the road.

  • @SummerOfDekes A. Am I the only one that sees a problem with this???? A 36 OVR should not **ever** play better than a 99. If abilities are OP enough to make a 36 play like a 136, that needs to be nerfed ASAP.

    B. I strongly dislike the "hope they tell us stuff down the line" cause it never happens. We were supposed to get that this year bit instead we got a canceled discord, one (allegedly misleading) dev interview & post restrictions

About NHL 24 General Discussion

Discuss the latest news and talk with us about your experiences in NHL 24.4,285 PostsLatest Activity: 3 days ago