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ssoliz91's avatar
ssoliz91
Seasoned Veteran
2 years ago

Defensive/Offensive Skill Stick Suggestions

Full Control Defensive Skill Stick (with the Photo)


I would love to have more defensive control over my stick.

If you remove hitting/checking from the skill stick, then the entire mapping of the skill stick can be dedicated to the defensive player’s stick positioning and movement (much like the offensive skill stick). 

Additionally, if the right trigger is used for Stick Lifts rather than Change Player, the trigger’s pressure sensitivity can be applied to the height of the stick lift. 
This change would also help prevent users from accidentally passing when they’re trying to switch defensive players and happen to take control of the puck at the same time. [Based on my suggested control mapping, it would be better if offensive Reverse Hit was mapped to X (for XBox) so as to prevent accidentally reverse hitting in the same scenario I just mentioned.]

I’ve added a photo to illustrate my suggestions. I believe it adds so much more control without sacrificing anything.  

Because everyone has their own preferences when it come to control settings, you guys should simply offer more control layouts and control customization.

@EA_Aljo 

6 Replies

  • ssoliz91's avatar
    ssoliz91
    Seasoned Veteran
    2 years ago

    I just realized I did not make room for Chopping the Puck in the suggestion above. But perhaps a quick double tap of R1 would be a chop instead of a poke.  

    Because the game doesn’t allow for rapid fire poking, I think this would be a good fit since quickly double tapping R1 doesn’t result in two quick Pokes anyway.  Because you have to wait for the first poke animation to stop before being able to poke again, a quick double tap of R1 could activate a chop animation.

    Or Chopping the Puck could be the same mechanics as the current offensive skill stick Slap Shot, which would make sense because it’s pretty much a wind up and slap at the puck (maybe a toned down wind up animation for the Chop compared to a Slap Shot).

  • ssoliz91's avatar
    ssoliz91
    Seasoned Veteran
    2 years ago

    More Control Offensive Skill Stick

    I would also love it if I could use the skill stick on offense without accidentally shooting or winding up for a slapper.

    Since lofted dump passes aren’t really used in the offensive zone, give people the option to use R1 as a prerequisite to shooting with the skill stick (when in the offensive zone). This way, if you’re not trying to shoot, the skill stick can be toyed with a little more freely without accidentally shooting.  This would also allow for more puck control between the forehand and backhand since forward on the skill stick wouldn’t be Shoot. And while you do hold R1, you can still control the puck as you normally can; however upward and downward on the stick are now shooting mechanics (while holding R1).

    When you want to shoot, you hold R1 and press up on the skill stick (much like a dump pass, but since you’re in the offensive zone it won’t be a dump pass); and when you want a slap shot, you hold R1 and pull back then press forward on the skill stick.  

    (One timers would not need R1 to be pressed.)

  • ssoliz91's avatar
    ssoliz91
    Seasoned Veteran
    2 years ago

    Easier Access to Goalie Control

    I would really like to be able to switch to the goalie without any difficulty.  As of now, you need to perfectly time a combo of L1 and A to switch, and it is incredibly hard to pull off. 

    On Xbox, L1 and View Button are used together to pull the goalie and it seems to work without any flaws because they don’t need to be pressed at the exact same time.

    Maybe if you just press the View Button alone, you could switch to the goalie. 

    This would be useful for:

    -fast breaks

    -handing opposing puck dumps

    -cleaning up passes that go awry

    The goalie isn’t tied to the crease all the time in real hockey. 

  • ssoliz91's avatar
    ssoliz91
    Seasoned Veteran
    2 years ago

    Of course; no problem. I love this game and am excited what the future has in store. 

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