Dzone Coverage Issues
Hello all,
Back with another AI breakdown to show that in-zone play is fundamentally flawed which doesn't allow for a "sim" experience to be achieved regardless of sliders. For context, the user is in the steel blue, CPU in white. The team making egregious coverage mistakes will be in white.
Screenshot 1 - The faceoff
Notes:
- FO alignment is just silly due to the boardside defensive wing lining up with the offensive wing (see assignments below).
- Automatically isolates your boardside wing.
- Causes assignment confusion/wide open option if puck is won to offensive wing as the defensive wing will need to pick between puck carrier or actual assignment
- Proper Assignments should be the following (Defense -> Offense)
- Center -> Center
- Strong-side wing -> Strong-side D
- Weakside wing -> Weakside D
- Strong-side D -> Strong-side Wing
- Weakside D -> Weakside Wing
First moments after puck drop:
Bare with me here as there's a lot to unpack just moments after the puck drop and one D-to-D pass:
- Boxes
- I drew three boxes just to highlight how egregious the coverage is 2-4 seconds after puck drop.
- Red Box - the boardside issue talked about earlier shows immediately as the defensive RW is isolated in a 1-on-2
- Blue Box - The Defensive left wing decides to tie-up with offensive right wing (77 blue) which actually isolates himself in another 1-on-2
- Green Box - Due to a combo of bad alignment + bad decision in blue box, we have a 3-on-1 low while simultaneously not covering the "1" low due to coverage confusion
- I drew three boxes just to highlight how egregious the coverage is 2-4 seconds after puck drop.
- Orange Arrows:
- These are what SHOULD be the assignments. It's messy, it's not a "pathing" ask, I'm simply drawing lines to what should be their assigned mark
- Notice how the white team's RD (captain's patch on the hash) is rushing to "cover" the now open offensive RW (not his assigned mark) as the left wing (blue box) is now leaving 77 to go to the point like he should've been doing all along. Meanwhile his assigned mark is about to cut across the middle of the slot uncontested.
- This is due to the fact that the white team LD (78) started wondering to find a new player to cover as his own LW took what should've been his assigned mark (77 blue).
- And because both defensemen are out of position, the center (12, lower right of green box) is now leaving his mark to go stand and cover some arbitrary spot the game thinks the RD should be standing in.
- The Results:
- We actually have 0/5 offensive players covered in this screenshot after 2 seconds of gameplay. ZERO OF FIVE
- 1/5 due to bad alignment
- 1/5 due to bad decision making
- 3/5 due to domino effect of 1 bad decision - this quite simply is unacceptable and should not happen. 1 mistake should not cause 3 other players to wildly chase new assignments. This should result in 1 player open (the D) not musical chairs happening below the dots for the defensive team
- We actually have 0/5 offensive players covered in this screenshot after 2 seconds of gameplay. ZERO OF FIVE
Above is the proof. Look at all that space!! In the middle of the slot! Due to ONE D-to-D pass. One....one pass leads to the entire slot being open with multiple options to get the puck through a "seam" (not much of a seam when it's a wide open field due to a complete lack of defense whatsoever)...This is because:
- Bad alignment confuses RD which confuses LD...they are hilariously seen here swapping sides of the rink 2 seconds in despite their OG assignments being on their original sides of the ice
- Bad decision by 43 white means he's late to close down the D who has the puck now. This combined with a bad angle out = cross-seam pass wide open
- 76 white is obviously late in his attempt to cover what wasn't his assignment which gives the offensive player tons of time and space
- 12 white is covering the crease apparently? his mark is standing with a free stick right next to him...although not sure why 27 isn't screening, doing literally nothing where he is.
Remediation and Benefits of Remediation:
- Quite simple solution actually. Make defense man-to-man in 5v5 settings. As soon as someone has "taken" a mark, it should not change. Is this the most realistic? Depends on the system, but in many cases, yes actually! Is more realistic than the current coverage assignments? 100000% yes!
- Can someone with more programming experience comment on the "ease" of this change? Clearly they're programmed to play a zone, to identify threats, to even cover for blown assignments, I can't imagine asking them to simply identify one mark and stick to that one mark indefinitely would be any harder of a challenge than whatever they had to do to get the AI to do what it does now, right? Man-to-man sounds a lot easier in theory to me, am I wrong?
- If we make assignments clear, the AI will be much more effective at providing a fun experience for ALL (offline and online - read WIN/WIN FOR EVERYONE) users.
- On this note, it would make competitive 1v1 play more fun too. Blown coverages should be able to be easily diagnosed due to overcommits and the AI should be able to handle off-puck assignments much more consistently assuming the human hasn't pulled them
- This should also allow us to reinstitute AI that actually pressure their assignments in the game. I know this was removed for offline and online users in 21 thanks to the HUT community and their "skill zoning" complaints which was a common tactic by anyone with an ounce of skill as it was painfully obvious that the AI couldn't be trusted to execute the most routine defensive zone coverages in any consistent manner. In reality, this tactic was the SYMPTOM, not the PROBLEM. This competitive community has proven over and over and over and over and over and over and over and over and over again that they can't properly diagnose problems, they merely chase symptoms away which in-turn introduces new symptoms because the underlying problem is quite literally unaddressed due to their inability to identify it. Players would not sit and "skill zone" essentially taking no mark, if their AI players could properly cover their marks consistently. Why would they allow the puck carrier free time, space, ability to isolate other AI players if they had confidence in their defensive AI teammates? The answer is simple, they wouldn't! It would be a losing strategy!
- Dynamic Scoring - We should be able to actually allow for first shot goals on goalies that aren't glitches or flukes. I'm talking just good shots from the "house" because we now have AI that play tight, positionally sound off-puck marks. So, if you allow time and sapce to the wrong player, first shot goals shouldn't require some magic pattern or a backdoor tap-in. Just let slot shots go in! Punish users for losing gaps!
- Reducing puck carrier speeds to something human - Awesome! Now that hockey is actually being played off puck, we don't need 270 pivots at full speed to be something you can do because now you can actually pass the puck, set up give and gos, and get rewarded for just good "normal" shots. Sweet! Dynamic gameplay that actually resembles the sport!
- Reducing puck speeds - we also don't need 600 mph passes and shots because again, with hockey being played off puck, just planning your attack a bit with some touch passes and movement will naturally create time and space!
- Increasing incidental contact - This should help players on both sides of the puck who use it! Setting up picks, using your body to contain all things we should be wanting to see more now that coverage is tight. This will lead to the zone starting to imitate what I just watched on tv for the last 6 hours tonight. Lots of movement, passing, "screens" and picks, and rolls, that's what hockey looks like in the zone. Cycling is not a full sprint from corner to blueline then whip a 400 mph backhand pass low and rinse/repeat circles lol...that's not hoclkey..iots not even close.
Thanks for reading my rambling. Fix defensive coverage. That's it. It's a foundational piece that needs to be fixed and once it is, it will make tuning the game much easier to satisfy the sweats and the people that actually watch/know hockey with a middle ground.