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@PlayoffErrora big part of the draw for me in eashl/woc has always been making my build/builds my own. I understand where your coming from by saying fixed builds are better for a competitive environment and that there will always be issues with balancing otherwise but I don't see how that's any different than the best of the best all running the same meta build anyways.
My club quit after 15 with the direction eashl took as far as builds and the whole game mode went. I'd be open to more progression with builds again myself but also don't have as much time to invest anymore but still would have obtained a legend 3 card by this point or whatever the system is.
I agree that EA needs a new idea for player progression in woc that has meaning throughout the games life cycle besides simply unlocking boosts and perks by level 50, it's all over after a month or two of release. The whole plus or minus 5 points per attribute never sat great with me but seemed better than what was on offer when I bailed after 15 so it drew me back as I figured I can put my own spin on things again but in reality find myself doing the same cookie cutter approach on most builds as almost everybody.
As far as the original topic is concerned I am one of those players currently running a dman on the wing though I prefer the offensive dman, I think the more freedom we have to find what we like for the position we're playing is better than not having options. Not to say that all builds are balanced perfectly currently but I'd rather we have more options that are viable than a singular meta or one build for all approach.
Virtually every game I play is filled with nothing but snipers, danglers and PMD. But I don't get the impression that those builds are chosen for any reason other than they can get you max, or near-max speed. The only choice is which player type gets you the gold x-factor you want.
I never see people at even a basic competitive level really lean into what should be the strengths of their player type. Where are the slow snipers with maxed shooting attributes? Or slow Jagr-like dangler with maxed balance and puck control? They don't really exist because skating attributes eclipse literally everything else.
- BabyPuncher5252 years agoRising Vanguard@PlayoffError I think we're on the same page here, just have a different idea of what a good solution would be.
Even my OD on the wing has near base shooting with 93 speed. I get my gold one tee and still have some decent defense attributes this way but it's really no different of an approach to any build in this game. Speed trumps any advantage you may gain with a few extra points in shooting imo and that seems to be the popular consensus also. Attacking off the rush with speed and driving the net is always going to be a strong play if you have any sort of step on the defense but the emphasis on speed alone seems to have gone too far now.
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