Forum Discussion
BabyPuncher525
2 years agoRising Vanguard
@KlariskraysNHL That's the draw with some of the zone abilities is that there is no minimum requirement imo, it let's you make up for a aspect of your build without having to over spend xp on that aspect. I just see perks being too powerful or pointless if you have to invest most of a categories xp just to get a certain tier of a perk, to me that's a diminishing return instead of spreading your xp out and letting the perk make up for some of that. All depends what template is in place for trade off of having something higher vs something lower. I do like the idea of linking your skating to your physical size to a stricter extent.
I feel like the perks could disappear entirely and that wouldn't really be a negative all together. There are only a handful that arguably do anything for the average player. Most of them I would describe as placebo perks that are hard to quantify or notice their effects consistently.
I feel like the perks could disappear entirely and that wouldn't really be a negative all together. There are only a handful that arguably do anything for the average player. Most of them I would describe as placebo perks that are hard to quantify or notice their effects consistently.
KlariskraysNHL
2 years agoHero
@BabyPuncher525 Yeah but say you want gold one tee. I'm not sure how they work exactly but I would assume they modify the stat boost when the shot happens.
So say you have bronze you are only getting small boost where as investing all those points in the gold version probably puts you close to say 95 to 99 for max effectiveness.
Most people aren't looking to be average across the board they want to excel in areas. Instead of feeling like a 3rd shooter you can feel like MacKinnon, Stamkos, Ovechkin in their primes ripping a slapper almost guaranteeing a goal if set up right.
So say you have bronze you are only getting small boost where as investing all those points in the gold version probably puts you close to say 95 to 99 for max effectiveness.
Most people aren't looking to be average across the board they want to excel in areas. Instead of feeling like a 3rd shooter you can feel like MacKinnon, Stamkos, Ovechkin in their primes ripping a slapper almost guaranteeing a goal if set up right.
- BabyPuncher5252 years agoRising Vanguard@KlariskraysNHL I don't see the point of trying to have that high of shooting unless you really shoot from the high slot and upper face off circles a lot, that's with how shooting attributes are currently weighted in eashl.
I don't think ea wants us having 99 anything which I can understand but I also say all the power to people who want a 99 shot or whatever attribute also. As it is currently 80 to mid 80s shooting imo is more than enough to be scoring from anywhere for the average player, especially if you combine that with a shooting perk.
Stats aren't weighted the same in eashl compared to hut or other modes anyways. There used to be a time when getting into the high 80s for a wrist shot seemed worth it but as it is currently I feel it's too much about the perk and not your actual shot Stat. Which is why I say get rid of the perks and weight the stats more effectively so it feels like your getting closer to that elite level shot the more you increase it.
The best players I've known tended to run low shooting and utilized their mobility and skill to get to the net and score in close. Despite players like you and me wanting to see more diversity in shooting, when it comes down to it the best have always gone the mobile dangling route. Pretty sure by nhl 13 shooting attributes had been hit pretty hard in online modes compared to nhl 10 or 11 and it was all twf's and grinders with no shots just getting in tight. That trend has continued to this day but I'm glad they brought the shooting back with perks to some extent because the whole drive to/dangle to the net thing is more than stale after a decade. - KlariskraysNHL2 years agoHero@BabyPuncher525 And that has been a problem with the series that will more than likely get worked on will be the underwhelming attributes that don't seem to matter. Also means shooting will more than likely get revamped also.
- BabyPuncher5252 years agoRising Vanguard
Guess that brings us back to the OPs complaint of seeing so many PMDs on wing, that build archetype in the right hands has been meta for over a decade now whether it's been the twf or grinder in their respective times. All mobility and defense to win puck battles and gain positioning to get to dangerous spots to pass or shoot in tight. I can't blame people for picking it the way the game is currently designed.
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