dogheels
2 years agoSeasoned Ace
Game Tax
Curious. Can someone explain the reasoning behind taxing players that sell their player cards?
Edit: Moved thread to HUT forums. -CM
And the problem with that is? You do realise that no one owns anything in this game. Its like a game of monopoly where you accumulate wealth and property but at the end of the game. You still have nothing. The selling and buying is up to the individuals making that transaction. If the buyer is willing to pay the price why does the game which owns absolutely everything. Need to exercise a tax. What about when you buy a card for say 200 000 and later on decide to sell it. Unfortunately as the market has changed so has your original cost. Now you are only able to sell him for 150 000. Plus the sales tax of 7500. Now your overall lose is 57000. This is a game. Not the damn Stock Market. Screw the tax.
There is no actual value in any of these cards EA puts out. In essence, you are playing with make believe cards which you don't own, and the game is treating this like there is actual value in it. The only value this game has, is when EA charges for packs with actual currency. And even then. The buyer owns nothing. Ea has no problem flooding the market with insignificant 70s and non prime 80s cards. But they hold back on the higher rated cards, in the dire hopes that eventually, the gamers will cave and actually buy packs. The game is about playing with the best team you can muster. Not about the worth. Its also why EA brings out different variations of player cards. Its all in the concept of garnering money as best they can. And pack openings is a true temptation, in helping make that happen. The game is all smoke and mirrors.
It really sounds like HUT isn't the mode for you. Since you seem to have problem after problem with so many aspects of this mode, maybe an offline mode would be better? That way, you're only playing with base items and pretty much avoid the myriad of issues you've had with HUT.
Obviously, paying for packs is going to give you more chances at the higher rated items. The same items you also can earn for free. Of course, that takes a lot more effort than buying pack after pack and hoping for the best or getting extra fodder for trade ins to build those items. Even then, there's no guarantee you're going to shoot to D1 just because you have a stacked team. It still takes skill to get there.
We all shouldn't have the expectation that higher overalls equal wins. This mode is not only about playing with the best team you can muster, but putting your own skills to the test in what is a very highly competitive game. Generating good scoring chances and shutting down your opponent's offense is going to get better results than just depending on 99s to score for you. You'll often see lower rated teams beat a higher one due to their personal skill. It's going to be more challenging so they've got to step up their game and rely on reading their opponent, using the right strategies, anticipation, proper line changes, etc., instead of throwing a stacked team out there and assuming more of your shots are going in.
Where are the smoke and mirrors? You can see the probabilities of each pack you purchase with points in the store. How are we not being transparent about this? Every item can be earned for free as well. We don't hide the fact that buying packs is a shortcut to getting the best items faster.