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@KidShowtime1867 wrote:
Obviously I'm in the minority on this, but I'm uncertain how anyone who wants this game to be sim would agree that accelerating from a body check attempt is favorable to a more nuanced and positional approach to body checking.
I don't consider the hitting mechanic to be perfect, but the recent change did add responsibility to the hitter which opened up the game a bit more. But I'm outgunned on this one and the community has spoken. Looking forward to abusing the heck out of this again.
I agree. I preferred the changes to hitting, but obviously much of the community did not feel the same. I'll say it once again, we get requests for the game to be less arcade and then get complaints when that happens.
@EA_Aljo is it more 'realistic' or less 'arcadey' to be 5'8 160 and accelerate full tilt into 6'4 220+ defensemen without needing hospital attention? I thought so.
It isn't a secret EA has favored the dipsy-doodle ADHD playstyle to an overwhelming degree. There's almost no repercussion for taking huge physical risks in game because injuries hardly do anything. The meta is being as tiny and quick as possible for a reason. The hitting can look ridiculous because it's representative of the average EA NHL forward's hockey IQ and you aimed to provide these people yet another crutch.
You guys mapped the michigan to a button press but defensemen lunging at incoming forwards is too arcadey? You people seriously needed this reality check to get your priorities in order.
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