Forum Discussion
148 Replies
- Treatmentworke662 years agoSeasoned Ace
I never doubted for one minute that the hitting wouldn't be reversed ,after all the twitch streamers and most top players were losing their minds that they couldn't AI launch anymore, once again proving that they matter most
- ZappaForever2 years agoSeasoned Vanguard
@GrundleDemon333 wrote:
@EA_Aljo wrote:
@KidShowtime1867 wrote:Obviously I'm in the minority on this, but I'm uncertain how anyone who wants this game to be sim would agree that accelerating from a body check attempt is favorable to a more nuanced and positional approach to body checking.
I don't consider the hitting mechanic to be perfect, but the recent change did add responsibility to the hitter which opened up the game a bit more. But I'm outgunned on this one and the community has spoken. Looking forward to abusing the heck out of this again.
I agree. I preferred the changes to hitting, but obviously much of the community did not feel the same. I'll say it once again, we get requests for the game to be less arcade and then get complaints when that happens.
Sorry @EA_Aljo, but this is a gross oversimplification and highly misleading. You omitted the part where EA intentionally nerfed already clunky defensive stick mechanics in an arcade way in order to aid arcade offensive puck possession. We know this to be true because poke check and DSS did not used to be this slow and penalized (speed penalties and actual penalties). As has been stated multiple times in the last couple years, it is absurdly arcade to give a player carrying the puck more ability and agility with his stick than the player without the puck. You compound that when you also allow that puck-carrying player the arcade ability to rather easily shed body and stick contact with no or little impact to maintaining/quickly regaining possession. As a result, puck possession in this game nowhere near resembles the NHL (and neither does defensive stick use/abilities). I personally have made numerous requests for the game to be more "sim" in this regard. So to characterize the revert as “less arcade” without acknowledging the overall context or balance issues created by the devs decisions towards offensive arcade in the first place is an irresponsible message to send to the community in my view.
Couldn’t have said it better myself.
- recipe872 years agoNew Ace@KidShowtime1867 No the control change and mechanic is not welcome . it worked fine for many many years and me and other players are done with this game if they dont change it back . Thats whats going to happen
@recipe87 wrote:
@KidShowtime1867No the control change and mechanic is not welcome . it worked fine for many many years and me and other players are done with this game if they dont change it back . Thats whats going to happenPersonally, I think the new mechanic has a better 'feel'. Previously, just holding up on RS until you made contact was too easy and lacked satisfaction. Now, you need to time the release.
And when you get some good timing, it feels fantastic to finish a hit.
- @RicochetII Oh I agree the hipcheck is a terrible thing. The amount of times I have been hit from behind with it as a dman drives me crazy. If they called proper penalties might not be a problem as much, but still checking stats and size and weight need to matter so much more. Lots of these non checking builds should have checking in the low 60s. Overalls shouldn't matter. It's making a player excel in the areas they should excel in and have them a huge liability in areas they should be.
Overall the whole attribute system needs more weight to stats. Having low 80s shouldn't be something considered great when it comes to NHLers in an attribute based game. I mean I use like 76 checking on my TWD and I can if I want still hit people just fine. That to me shouldn't really be a thing. For me being a solid checker should require around 85+ checking. 90 of course would make you a beast.
But as I said the weight of attributes need to matter more. - recipe872 years agoNew Ace@KidShowtime1867 Ok . not for me i have played a long time and the old controls feels fantastic and you need to time with them too
- EA_Aljo2 years ago
Community Manager
@Treatmentworke66 wrote:
I never doubted for one minute that the hitting wouldn't be reversed ,after all the twitch streamers and most top players were losing their minds that they couldn't AI launch anymore, once again proving that they matter most
It wasn't just streamers and top players. Unless everyone that complained about this on these forums are also top players and Twitch streamers. We pay attention to feedback as a whole. Not just those that are more visible.
- EA_Aljo2 years ago
Community Manager
@GrundleDemon333 wrote:
@EA_Aljo wrote:
I agree. I preferred the changes to hitting, but obviously much of the community did not feel the same. I'll say it once again, we get requests for the game to be less arcade and then get complaints when that happens.
Sorry @EA_Aljo, but this is a gross oversimplification and highly misleading. You omitted the part where EA intentionally nerfed already clunky defensive stick mechanics in an arcade way in order to aid arcade offensive puck possession. We know this to be true because poke check and DSS did not used to be this slow and penalized (speed penalties and actual penalties). As has been stated multiple times in the last couple years, it is absurdly arcade to give a player carrying the puck more ability and agility with his stick than the player without the puck. You compound that when you also allow that puck-carrying player the arcade ability to rather easily shed body and stick contact with no or little impact to maintaining/quickly regaining possession. As a result, puck possession in this game nowhere near resembles the NHL (and neither does defensive stick use/abilities). I personally have made numerous requests for the game to be more "sim" in this regard. So to characterize the revert as “less arcade” without acknowledging the overall context or balance issues created by the devs decisions towards offensive arcade in the first place is an irresponsible message to send to the community in my view.
I didn't omit anything. This is just my personal opinion from being on these forums since well before I even worked here. When we make something more difficult and widen the skill gap, we get a lot of negative feedback. Poke checks causing too many penalties, having pre-made builds and making hitting less affective are a few examples. These were all very negatively received and ended up being changed.
I think we have a good balance now of pokes not causing too many penalties, but I'm very much not a fan of the slow down from it. I'm also not claiming that the game doesn't have arcade elements. I'd surely like to see those reduced as well. It would be good to see the carrier not have as high a success rate with picking up the puck after contact. I'd rather the puck be dislodged more so the defender has a better chance of gaining control. Defense could use a boost in general. At the same time though, it's a position that takes skill to play well. Good defenders are going to be able to defend against the puck carrier. Whether that's poke checks, hits or just good positional play, it all takes skill to succeed at. Yes. It's a challenge. Maybe too much. I'd certainly like it if that were balanced better without making either side overpowered.
My own personal sentiment is very similar to how most of you feel. I want a game that leans sim, but not completely. That would be a lot more frustrating than fun. However, not everyone has the same definition of fun. There are those here that say the game is ruined because they don't like the hitting mechanics. I like the changes to skill stick for hitting and prefer that over 23. I'm just not a fan of the Total Control method of hitting and one button controls in general. It feels more natural to "wind up" for the hit. This is just an example of how fun isn't the same for everyone.
- phomi992 years agoSeasoned Veteran
@Stubo_NHL24 wrote:What an utter shambles.
Why change it back without giving it a proper chance. It was much better without the hitting acceleration.
Find it odd that it would be changed back so quickly, I don't think we are getting the full story here.
Its like the blind leading the blind 🤦
There was nothing to give a chance for though. It was pretty damn evident that it killed hitting completely when the average hits were 4 a game in a 20min match. My Eric Daze and Tom Wilson were untouchable.
- phomi992 years agoSeasoned Veteran
@EA_Aljo wrote:
@GrundleDemon333 wrote:
@EA_Aljo wrote:I agree. I preferred the changes to hitting, but obviously much of the community did not feel the same. I'll say it once again, we get requests for the game to be less arcade and then get complaints when that happens.
Sorry @EA_Aljo, but this is a gross oversimplification and highly misleading. You omitted the part where EA intentionally nerfed already clunky defensive stick mechanics in an arcade way in order to aid arcade offensive puck possession. We know this to be true because poke check and DSS did not used to be this slow and penalized (speed penalties and actual penalties). As has been stated multiple times in the last couple years, it is absurdly arcade to give a player carrying the puck more ability and agility with his stick than the player without the puck. You compound that when you also allow that puck-carrying player the arcade ability to rather easily shed body and stick contact with no or little impact to maintaining/quickly regaining possession. As a result, puck possession in this game nowhere near resembles the NHL (and neither does defensive stick use/abilities). I personally have made numerous requests for the game to be more "sim" in this regard. So to characterize the revert as “less arcade” without acknowledging the overall context or balance issues created by the devs decisions towards offensive arcade in the first place is an irresponsible message to send to the community in my view.
I didn't omit anything. This is just my personal opinion from being on these forums since well before I even worked here. When we make something more difficult and widen the skill gap, we get a lot of negative feedback. Poke checks causing too many penalties, having pre-made builds and making hitting less affective are a few examples. These were all very negatively received and ended up being changed.
I think we have a good balance now of pokes not causing too many penalties, but I'm very much not a fan of the slow down from it. I'm also not claiming that the game doesn't have arcade elements. I'd surely like to see those reduced as well. It would be good to see the carrier not have as high a success rate with picking up the puck after contact. I'd rather the puck be dislodged more so the defender has a better chance of gaining control. Defense could use a boost in general. At the same time though, it's a position that takes skill to play well. Good defenders are going to be able to defend against the puck carrier. Whether that's poke checks, hits or just good positional play, it all takes skill to succeed at. Yes. It's a challenge. Maybe too much. I'd certainly like it if that were balanced better without making either side overpowered.
My own personal sentiment is very similar to how most of you feel. I want a game that leans sim, but not completely. That would be a lot more frustrating than fun. However, not everyone has the same definition of fun. There are those here that say the game is ruined because they don't like the hitting mechanics. I like the changes to skill stick for hitting and prefer that over 23. I'm just not a fan of the Total Control method of hitting and one button controls in general. It feels more natural to "wind up" for the hit. This is just an example of how fun isn't the same for everyone.
I enjoyed the speed of the game with prior update and the goalies was a welcomed change but I do hope there is a middle ground to be found with hitting. I don't think anyone here wanted the speed boost hit glitch. Personally I think some aim assist would have helped with that update tremendously.
Passing currently is pretty arcade like. At the moment I can turn my back away from the play twist my body to it's back hand a launch a laser beam pass impossible angle pass right for my Ovechkin one tee perk.
Hybrid controls poke checking is still broken and doesn't function like the skill stick controls does. You can test it out yourself and you be shocked how bad it is.
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