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Not what I asked for.
Faceoff in your zone, quick backhand flip from the corner straight up the boards and over the blue line.
It was a set play that many used.
Your clips are different. They’re slow and the dump is diagonal. Those I know I can still do and haven’t been nerfed like what I’m asking for.
@thebrazenhead75 wrote:Not what I asked for.
Once again, I'm providing clips that show that flipping the puck works and once again I'm met with "no no no not like that, like this (insert extremely specific situation that if I don't execute it pixel for pixel in a clip, I'll be told I'm 'not doing it the way you asked for)"
@thebrazenhead75 wrote:Faceoff in your zone, quick backhand flip from the corner straight up the boards and over the blue line.
This IS the same play, minus the faceoff win (which is irrelevant) and this is on the forehand. Same exact rules apply:
and just to be clear - I've always said the current flip puck could use some more velocity, but it still works if executed properly.
- RatedxPGxEnigma11 months agoSeasoned Ace
Is the game really for everyone when it doesn't even have a controls or strategies tutorial?
- KidShowtime186711 months agoHero
@RatedxPGxEnigma wrote:Is the game really for everyone when it doesn't even have a controls or strategies tutorial?
Although a guided tutorial for each control mechanic would be nice, the ability to learn and practice the control is still available in NHL 24.
All strategy settings are explained in detail, including a diagram showing where each position should be, when you're adjusting them pre-game:
Control diagrams are also offered in-game and these can all be practiced via practice mode:
- 11 months ago
@RatedxPGxEnigma wrote:Is the game really for everyone when it doesn't even have a controls or strategies tutorial?
I'd be incredibly interested to hear/read the breakdown for the "1-2-2" forechecking concepts or any of the zone defense concepts considering the AI don't have any clue as to how to properly take and hold onto assignments in their own end.
- KidShowtime186711 months agoHero
@Limp_KidzKit wrote:
@RatedxPGxEnigma wrote:Is the game really for everyone when it doesn't even have a controls or strategies tutorial?
I'd be incredibly interested to hear/read the breakdown for the "1-2-2" forechecking concepts or any of the zone defense concepts considering the AI don't have any clue as to how to properly take and hold onto assignments in their own end.
They actually hold assignments really well so long as the human player understands where the player they're controlling should be positioned. Often times, in OVP, a player will retain control of the same player while chasing the puck in the D-Zone. This causes all kinds of A.i. issues as they're all adjusting to what the human is doing. Conversely, swapping control to the defensive player closest to the puck and continuing to switch that control as the puck possession between opponents changes via passes etc, you'll notice the A.i. will continue holding their man-to-man coverage. Swapping player control is a skill in and of itself and ensuring the player you're controlling is playing where they're supposed to be playing is another skill.
As a disclaimer, I'm not suggesting this is how it should be. I'm a proponent of the a.i. having a slider that adjusts their addiction to covering other positions. I'm just explaining what I've noticed that helps get better outcomes from my a.i.
- MasterB8911 months agoSeasoned Ace
@KidShowtime1867Could you provide a clip of a high flip out which is used for many penalty kills in the NHL and also a puck over the glass penalty, which happens when the player is being pressured (result of a poor dump out using the high part of the glass)? That is a format that is be used defensively to clear the puck on a penalty kill or pressure situation. This is the issue I have with any of the dump mechanics is now for NHL 24 (which is not the case in NHL 23, and I am aware they removed it to make the pressure system valid but image telling an NHL team they cant dump it off the high boards/or flip it out high cause you will ruin the pressure the opposing team has. The pressure system can exist with this fundamental mechanic in the game.
- EA_Aljo11 months ago
Community Manager
@MasterB89 wrote:
@KidShowtime1867 Could you provide a clip of a high flip out which is used for many penalty kills in the NHL and also a puck over the glass penalty, which happens when the player is being pressured (result of a poor dump out using the high part of the glass?I'm assuming this is a rhetorical question. There are no high dumps. What @KidShowtime1867 is done is adapt. He's showing ways to be successful with dumping the puck. It definitely takes more skill now. You can't just throw the puck down the ice and get a breather while the play resets. There's more strategy to it. You may need to utilize your teammates to clear the zone. Move the puck to find an open lane and shoot it down the ice. You can chip it off the glass as well.
I understand those long dumps are a part of hockey. However, they also completely negate the pressure system that was added this year. It should take some work to get out of that pressurized state. High dumps don't make that necessary.
- 11 months ago@EA_Aljo Which the pressure system should not have been implemented in the first place.
The game is not fundamentally sound enough for them to be adding features like that.
It was in response to people feeling like when they hem someone in the zone they were able to play defense too well.
The solution to that is not a band aid and then a band aid to a band aid by nerfing the dump. The fundamental philosophy of what the team was trying to do to drive sales was a miss.
I believe in Mike's vision, but making the game unrealistic was a swing and a miss. - EA_Aljo11 months ago
Community Manager
How unrealistic is it though? If you're hemmed in your own end, your team is gonna be pretty gassed. It's also changed a lot since launch. If you've got full pressure against you, your opponents are doing a good job of controlling the puck. That's going to be harder to do against teams that play a solid defense.
- thebrazenhead7511 months agoSeasoned Adventurer
@KidShowtime1867 wrote:
@thebrazenhead75 wrote:Not what I asked for.
Once again, I'm providing clips that show that flipping the puck works and once again I'm met with "no no no not like that, like this (insert extremely specific situation that if I don't execute it pixel for pixel in a clip, I'll be told I'm 'not doing it the way you asked for)"
@thebrazenhead75 wrote:Faceoff in your zone, quick backhand flip from the corner straight up the boards and over the blue line.
This IS the same play, minus the faceoff win (which is irrelevant) and this is on the forehand. Same exact rules apply:
and just to be clear - I've always said the current flip puck could use some more velocity, but it still works if executed properly.
It’s not the same at all. The faceoff is important because when you’re on the PK you don’t have the space and time to dump it out like in your clips. In your clips you don’t have an opposing Dman standing at the blue line along the boards. You also don’t have an opposing forward coming straight at you.
I’m talking about while on the PK and the faceoff is in your zone.
Defensive zone face off to the right of my goalie.
As a left handed Dman, my C has to win it straight back to me or even better to the corner. Then I can take a couple strides towards the puck ready to back hand flip it out as soon as I get it. Usually the opposing LW is forechecking me as soon as the face off is won so the puck is on my stick for maybe a second or two before I need to flip it out to not lose possession. Currently I can still attempt this but it’s not effective anymore due to it being nerfed to the point it only goes as far as the blue line where the opposing Dman can easily intercept it. Previously I use to be able to get it up and over the opposing Dman even almost to the centre ice line.
That is the difference.The speed and execution of this particular play is like the offensive zone faceoff (left face off circle) which is won back to your left handed RDman in the middle for a one timer. That hasn’t been nerfed though. I wonder why? 😏
- thebrazenhead7511 months agoSeasoned Adventurer
@EA_Aljo wrote:
@MasterB89 wrote:
@KidShowtime1867Could you provide a clip of a high flip out which is used for many penalty kills in the NHL and also a puck over the glass penalty, which happens when the player is being pressured (result of a poor dump out using the high part of the glass?I'm assuming this is a rhetorical question. There are no high dumps. What @KidShowtime1867 is done is adapt. He's showing ways to be successful with dumping the puck. It definitely takes more skill now. You can't just throw the puck down the ice and get a breather while the play resets. There's more strategy to it. You may need to utilize your teammates to clear the zone. Move the puck to find an open lane and shoot it down the ice. You can chip it off the glass as well.
I understand those long dumps are a part of hockey. However, they also completely negate the pressure system that was added this year. It should take some work to get out of that pressurized state. High dumps don't make that necessary.
That is the problem!
EA took a simple often used method of clearing the zone (in real life too) and nerfed it to cater to their “vision” of the pressure system.
You basically said that in your last paragraph.
- 11 months ago@EA_Aljo I don't think it's unrealistic because of that. Putting a big circle in the middle that counts down, and adds up your offense is the unrealistic part. If they want to implement it instead of a band aid.
The stamina system needs a rework. For one holding down circle to charge a hit should drain stamina, when running for a charged hit, that player should lose stamina. When you sprint you should lose stamina, when you make a move like a poke check you should lose stamina. Defense isn't fun in this game.
For A. The fact people can walk right through defenders this year as they removed the legs ability to dislodge the puck in response to the complaint that defense is overpowered.
And B. Because when you make a good defensive play and make a good poke the puck carrier is able to have it bounce off his skate while it's loose and get it back. However the defense cannot dislodge the puck with your legs and skates.
So when a team is hemmed. It should not take a pressure system to drain your stamina, stamina should drain on every button press and step of your skates while on defense in the defensive zone.
The way this is balanced is make defense viable. Not only was defense nerfed this year, the system they put in Nerfs them even more than that. Defense needs a significant boost and I don't agree with the offense players that think the game will be less fun. The game will be more fun because you feel like defense is worth playing as much as offense in all aspects.
All my opinions are related to 1v1 play, eashl has it's own issues. - thebrazenhead7511 months agoSeasoned Adventurer
@Treatmentworke66 wrote:
@EA_Aljoso the game is rigged more towards the offense ,He basically admitted it.
Shouldn’t it take skill and hard work for the offensive team to keep any pressure then too?
- Treatmentworke6611 months agoSeasoned Ace@thebrazenhead75 Absolutely, what's funny is that even before the puck flip ws nerfed it still wasn't easy just to flip it out because players knew how to block it or put pressure on you that will cause you to either ice it or flip over the glass you know like in real hockey
- MasterB8911 months agoSeasoned Ace
@EA_Aljo Yes, it would be seeing I have tested this and can't even get it up to half the height of the glass. Doesn't the fact that it was removed make it more unrealistic? You mention a team being tired, that is when you get over-the-glass penalties, that they are tired and can make a lapse in judgment, due to in-zone pressure. That is why the penalty was added cause teams would throw it over the glass to stop play. So, because it removed some of the effectiveness of the feature, it was better to just have it not exist..... Plus if you want to look into it further it could benefit the pressure system more, as the offensive team would keep the defending team in the zone building it up, tiring the players, and potentially causing them to have the dump out get blocked by the Dman (due to depleted stamina *can't get the height*, thus extending it the offensive zone time and pressure), by determining when the defending player attempts to flick the puck out of the zone, the more stamina they have the better chance they have to be successful compared to less stamina and having less success flicking/high dump off the glass. This could cause the defending team to get a penalty for "puck over the glass", putting the offensive team on the powerplay and allowing them to utilize the pressure system more by being a man-up.
- thebrazenhead7511 months agoSeasoned Adventurer
@Treatmentworke66 wrote:
@thebrazenhead75Absolutely, what's funny is that even before the puck flip ws nerfed it still wasn't easy just to flip it out because players knew how to block it or put pressure on you that will cause you to either ice it or flip over the glass you know like in real hockeyExactly! That’s why it still took some skill to execute the particular play I’ve been mentioning.
As a Dman on the PK (faceoff in my zone) I knew what I had to do and quickly once it was won back to me or in the corner. Similar to me one timing it after an offensive zone face off win back to me.
One isn’t as effective anymore while the other one still is.
- Treatmentworke6611 months agoSeasoned Ace
@thebrazenhead75I know what play you are referring to ,there were actually about three plays you can could use off the face off against guys that played a full attack high pressure game ,and those played actually created plays off the rush and made your opponent change his strategy, but as you can see on this forum you are wrong because you don't bend the knee and accept certain guys are always right and you and don't know what your talking about or you don't know how to play the game...am I wrong
- thebrazenhead7511 months agoSeasoned Adventurer
@Treatmentworke66 wrote:@thebrazenhead75I know what play you are referring to ,there were actually about three plays you can could use off the face off against guys that played a full attack high pressure game ,and those played actually created plays off the rush and made your opponent change his strategy, but as you can see on this forum you are wrong because you don't bend the knee and accept certain guys are always right and you and don't know what your talking about or you don't know how to play the game...am I wrong
You know.
It worked on the PK and also at ES to spring a winger up the boards. What next? EA going to nerf the defensive teams ability to tie up a face off in the defensive zone to prevent the offensive team from not cleanly winning it? 😝🤫
- KidShowtime186711 months agoHero
@thebrazenhead75 wrote:
@Treatmentworke66 wrote:@thebrazenhead75I know what play you are referring to ,there were actually about three plays you can could use off the face off against guys that played a full attack high pressure game ,and those played actually created plays off the rush and made your opponent change his strategy, but as you can see on this forum you are wrong because you don't bend the knee and accept certain guys are always right and you and don't know what your talking about or you don't know how to play the game...am I wrong
You know.
It worked on the PK and also at ES to spring a winger up the boards. What next? EA going to nerf the defensive teams ability to tie up a face off in the defensive zone to prevent the offensive team from not cleanly winning it? 😝🤫
It really just sounds like you're upset that a mechanic you exploited to get breakaways has been tightened up to be more skill based. Just adapt, exactly like I've demonstrated.
- RatedxPGxEnigma11 months agoSeasoned Ace
@KidShowtime1867These are not tutorials. I specifically said tutorials like MLB, NBA, NFL, FC, UFC & even WWE have. Don't do your brown-nosing Gimmick on me, I don't find it cute
- thebrazenhead7511 months agoSeasoned Adventurer
@KidShowtime1867 wrote:
@thebrazenhead75 wrote:
@Treatmentworke66 wrote:@thebrazenhead75I know what play you are referring to ,there were actually about three plays you can could use off the face off against guys that played a full attack high pressure game ,and those played actually created plays off the rush and made your opponent change his strategy, but as you can see on this forum you are wrong because you don't bend the knee and accept certain guys are always right and you and don't know what your talking about or you don't know how to play the game...am I wrong
You know.
It worked on the PK and also at ES to spring a winger up the boards. What next? EA going to nerf the defensive teams ability to tie up a face off in the defensive zone to prevent the offensive team from not cleanly winning it? 😝🤫
It really just sounds like you're upset that a mechanic you exploited to get breakaways has been tightened up to be more skill based. Just adapt, exactly like I've demonstrated.
You haven’t “adapted” to anything in your “demonstrations”. You’re doing the same abilities that have already been in this game for years. I’m talking about something that was nerfed so it’s not as possible as before.
You think I’m “exploiting” an easy move/play (like in real life hockey)? 🤔 It was also easy to defend against. Just because something is easy to do doesn’t mean EA needs to make it harder on purpose. It was obviously nerfed to cater to their pressure system.You say it was done to be more skilled based. Yet every year EA makes this game less skill based by adding things like one button dekes (including the Michigan), icon passing, goalie tethering etc. Along with already having a lot of settings that are automatic like auto back skating, cover the puck, post hug etc. Don’t forget about pass assist and auto aim for shooting etc. For EASHL these should be removed. In the appropriate 10 years I’ve been playing EASHL the skill gap has noticeably decreased because of all these factors and more. For an online competitive game this shouldn’t be the case.
Furthermore, I want full control of my goalie. None of this automatic BS! If my Dman blocks a shot I don’t want my goalie automatically sprawling all over my crease. I don’t want my goalie to automatically butterfly on certain shots. Those are just two examples. If I’m not pushing any buttons I don’t want my goalie to do anything!
But I’m the one that needs to “adapt”. 😏
- MasterB8911 months agoSeasoned Ace@KidShowtime1867 Why should we have to adapt to gameplay forced upon us, rather than just being able to play a game of hockey with the fundamental physics and plays that are normal. A high dump out of the zone is not an exploit, its a normal play, used to clear the zone which is done many times in a game (high dump or dump off the glass). If its being used to "cherry pick", that is something has been utilized by NHL teams in the past, so again not a reason to remove it. Plus there is a way to utilize the existing pressure system along with dumping that could work together by hindering the strength and accuracy of the dump out due to stamina loss (more pressure + less stamina) so if its early in the pressure system the defending team has a better chance to clear it out, if its later and more stamina has been used they are less accurate. This means it could potentially allow the offensive team to block the dump out or a puck over the glass when trying to use the glass to dump it out (which happens often in games as well, team kept in the zone and makes a lapse in judgement. This also would put the offensive team on the power play and thus allowing them to potentially utilize the pressure system more if they won the faceoff.
- KidShowtime186711 months agoHero
@RatedxPGxEnigma wrote:@KidShowtime1867These are not tutorials. I specifically said tutorials like MLB, NBA, NFL, FC, UFC & even WWE have. Don't do your brown-nosing Gimmick on me, I don't find it cute
There's plenty of YouTube tutorials surrounding NHL game mechanics. Combine the in-game practice mode with those videos. It's worked well for many people in the community.
- KidShowtime186711 months agoHero
@thebrazenhead75 wrote:You haven’t “adapted” to anything in your “demonstrations”. You’re doing the same abilities that have already been in this game for years. I’m talking about something that was nerfed so it’s not as possible as before.So I've taken something in-game that you've deemed "not as possible as before" and I'm executing it flawlessly, Literally the definition of adapting.
- thebrazenhead7511 months agoSeasoned Adventurer
@KidShowtime1867 wrote:
@thebrazenhead75 wrote:You haven’t “adapted” to anything in your “demonstrations”. You’re doing the same abilities that have already been in this game for years. I’m talking about something that was nerfed so it’s not as possible as before.So I've taken something in-game that you've deemed "not as possible as before" and I'm executing it flawlessly, Literally the definition of adapting.
I can do those things you’ve done in your clips as I have been doing so for many years. Those aren’t the same as I’ve requested which has even been acknowledged and agreed with by a couple of others in this thread.
Yet, you have failed to provide an example of you executing it. So until you post a video you executing the play I’ve explained in great detail then no you haven’t. - KlariskraysNHL11 months agoHero@MasterB89 Because you aren't play real life hockey you are playing a hockey video game. When LT-ing existed it was a very unrealistic thing that wasn't changed for the longest time. If you wanted to compete at the highest of levels you had to master it.
And yes I had already written up a giant thing on the flip dump and how it could have been tied to stamina and whatnot. But sure we can all complain about how it should be but if it isn't in the game you got to use what is given to you to use. I play defense probably 70%, goalie 29%, and forward 1% of the time. I know that my positions are extremely extra tough and that I need to play a very solid position game with little to no mistakes because my mistakes are going to be super costly compared to forwards. I also get more joy shutting down teams defensively knowing my job is harder than theirs.
We don't say adapt because people are bad. We just say adapt because if things aren't changing what you gonna do? I mean making forum post after forum post every week to month isn't gonna make things speed up. They see the complaints about various things and my guess is if nothing gets "fixed" then it's either A.) Something they are OK with B.) Something they want to fix but it's going to take a bunch of work.
You have to stop thinking real life hockey when you are playing a video game adaptation. It's like watching your beloved anime then they make a live action version of that anime. You know you want to expect things to be just like the anime but they gonna change things for their vision.
^^^best analogy ever
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