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And yes I had already written up a giant thing on the flip dump and how it could have been tied to stamina and whatnot. But sure we can all complain about how it should be but if it isn't in the game you got to use what is given to you to use. I play defense probably 70%, goalie 29%, and forward 1% of the time. I know that my positions are extremely extra tough and that I need to play a very solid position game with little to no mistakes because my mistakes are going to be super costly compared to forwards. I also get more joy shutting down teams defensively knowing my job is harder than theirs.
We don't say adapt because people are bad. We just say adapt because if things aren't changing what you gonna do? I mean making forum post after forum post every week to month isn't gonna make things speed up. They see the complaints about various things and my guess is if nothing gets "fixed" then it's either A.) Something they are OK with B.) Something they want to fix but it's going to take a bunch of work.
You have to stop thinking real life hockey when you are playing a video game adaptation. It's like watching your beloved anime then they make a live action version of that anime. You know you want to expect things to be just like the anime but they gonna change things for their vision.
^^^best analogy ever
@KlariskraysNHL wrote:
We don't say adapt because people are bad. We just say adapt because if things aren't changing what you gonna do?
Exactly. The negative reactions to being shown how exactly someone can execute something in-game that they insist they can't, tells me all I need to know. They don't want to be shown how to do something - they just want the mechanic to be reverted back to a state where they don't need to adapt and they can go back to abusing it for quick breakouts.
We cry for more responsibility on offense and when EA adjusts the mechanics in order to accomplish that, those unwilling to adapt demand that responsibility be removed.
@MasterB89 wrote:Plus this the wording that EA is using for their marketing is "AUTHENTIC ON-ICE ACTION" this defines it as "Authentic" hockey experience (this if from the front page title of the official NHL 24 website. That is where the issues lies, I get it in ways its can't be full realism for NHL only (as other games like MLB, NBA and fifa can do it), but don't market it as authentic if it is not.
You will not get a true authentic experience of any sport on earth on a videogame console. Using a term like 'Authentic' should not give the customer the idea that they're going to experience a 1:1 videogame to real life experience.
- MasterB8911 months agoSeasoned Ace
@KidShowtime1867That is where I'll disagree. Take time to play MLB the show. It does offer an extremely close experience on so many levels (yes it has some glitches) but whole package is there. From different bat sounds, to varied crowd numbers (in NHL 24 it will state the teams poor record and lack of tickets sold but will be a sellout if you look at the crowd) I flagged this issue to EA, authentic player stances, player specific celebrations, dynamic stats for replays, authentic stadiums that change when needed (Blue Jays changed in game same year. (Arizona is an example for NHL 24 where it's still in an NHL arena which has not been the case for a year and a half), full creation for stadiums, day night cycles for authentic stadiums and created stadiums, realistic shadows and sun placement, different broadcast types depending on national or regional games and I can easily go on.. I haven't touched on features online and offine.. Road to the show that gets some updates throughout the years as a big one comparison to be a pro that is still the same from launch and even with some of the game glitches and spelling errors still present.
Plus we would define the word authentic to what it's meaning is. No person or company can change the definition of a word. If you are not offering it there is other words you can use to promote of market it.
Subjectiveness can go many ways, especially when you are purchasing a product, you can take it that I should bend and be forgiving whereas I see it that they are offering this "authentic on-ice action" but not delivering or stating that due to creative changes that were made we had to remove some options.Also, you had mentioned prior that games struggle going through different generations where as MLB on a whole has mostly grown from different generations and now different platforms.
Making a close to real sports game is possible.
- KidShowtime186711 months agoHero
@MasterB89 wrote:@KidShowtime1867That is where I'll disagree. Take time to play MLB the show. It does offer an extremely close experience on so many levels (yes it has some glitches) but whole package is there. From different bat sounds, to varied crowd numbers (in NHL 24 it will state the teams poor record and lack of tickets sold but will be a sellout if you look at the crowd) I flagged this issue to EA, authentic player stances, player specific celebrations, dynamic stats for replays, authentic stadiums that change when needed (Blue Jays changed in game same year. (Arizona is an example for NHL 24 where it's still in an NHL arena and it's been a year and a half where they have not), full creation for stadiums, day night cycles for authentic stadiums and created stadiums, realistic shadows and sun placement and I can go on.
I do play MLB The Show. It's an incredible gaming experience and its presentation, game flow, accessibility, etc is 2nd to none. It makes the NHL series look amateurish.
That said - Baseball is a non contact sport that is played at a snails pace. The only player-to-player interaction is simply timing the user's selected swing versus the pitcher's selected pitch and then calculating the success of the swing using variables from user input, player attributes, etc. I'm not going to say it's 'easier' to develop a baseball game - because a game like The Show has a lot more going for it than just pure gameplay. But, Baseball is a MUCH easier sport to virtualize than hockey.
@MasterB89 wrote:
Plus we would define the word authentic to what it's meaning is. No person or company can change the definition of a word. If you are not offering it there is other words you can use to promote of market it.In the context of an "authentic gaming experience," the term "authentic" typically refers to a gameplay experience that feels genuine, true to the intentions of the game developers, and immersive for the player.
Authenticity often refers to the ability for the game to immerse the user. Now I know that some people here are adamant that the NHL series has lost all immersion and to a point, I agree (bring back custom music). However, if at any point you've played this game and felt genuine excitement for scoring a goal, making a good play or winning a game - you've verified the authentic immersion that the developers intended.
I understand there are extremely stale presentation elements and gameplay bugs that can break that immersion, but you're going to get that in any game.
In MLB The Show, for example, immersion is broken for me when a player randomly commits an error that wasn't a result of any user input. Firing a throw to 1st base only to have the 1st baseman bobble it to allow a hit - despite me ensuring the throw was not overpowered - kind of breaks immersion for me when it happens so often.
In Madden, immersion is broken when your opponent continuously goes for it on 4th down regardless of the field position.
In UFC, immersion is broken when Bruce Buffer omits a fighter's record and hometown during introductions to my first UFC championship fight in my career.
But all of those games still provide an authentic experience that does its best to replicate the sports using 1's and 0's.
- MasterB8911 months agoSeasoned Ace
@KidShowtime1867I can list many immersion breaking actions in NHL which most have been brought up on these threads, goalies/players own goals, saves being made with the glove in the net..
The pace of the game is different but on ways can be more complex when it comes to how players react to ball movement, to diving catches to a double play. Each has their own complexities.
For mlb if you want to take your point, this can be based around player stats either card or offline stats. Real life players can over or under throw a ball ot not have the accuracy. This is the same in NHL where a high end player does not score every goal even with the xfactor.
So would that also be defined as immersion breaking in NHL? - KidShowtime186711 months agoHero
@MasterB89 wrote:@KidShowtime1867I can list many immersion breaking actions in NHL which most have been brought up on these threads, goalies/players own goals, saves being made with the glove in the net..
The pace of the game is different but on ways can be more complex when it comes to how players react to ball movement, to diving catches to a double play. Each has their own complexities.
For mlb if you want to take your point, this can be based around player stats either card or offline stats. Real life players can over or under throw a ball ot not have the accuracy. This is the same in NHL where a high end player does not score every goal even with the xfactor.
So would that also be defined as immersion breaking in NHL?Yes, which is why I said
I understand there are extremely stale presentation elements and gameplay bugs that can break that immersion, but you're going to get that in any game.My point is that authenticity typically refers to the ability for the game to immerse you. Everyone posting in this forum has been immersed in this game at some point. That immersion being broken from time to time does not negate the claim to being 'authentic'. Immersion breaks happen in all games, even ones that claim to be 'authentic'.
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