Forum Discussion
@jimmo52 wrote:
I want to be able to intercept passes and have the control of the puck by being in good position without manually poke which is only poking on the puck, not taking possession of the puck.
You can. I'm still waiting for some video showing passes "going through" people in '24.
I believe this is an example.
- TheUnusedCrayon2 years agoSeasoned Ace
This is what happens when you have 97 defensive awareness and gold quick pick:
https://youtu.be/8PNTkILYLN8?si=A5gGjR_XYvRZ4ML2
https://youtu.be/m0I57APp1NI?si=CZjuI5jr1WfdO_64
Even when you do intercept it, it just bounces off of you to the other team. Same 3v3 quick game. I'll record more for this build.
- TheUnusedCrayon2 years agoSeasoned Ace
https://youtu.be/gb41Js2sbks?si=scVYY0h8pH0fD0Oa
This is with 97 defensive awareness and gold quick pick. Slow pass, I'm backskating looking up ice, anticipating pass knowing it's gonna go through me but wanted to capture the video to show why you never aggressively risk cutting the lane.
- TheUnusedCrayon2 years agoSeasoned Ace
More pucks just bouncing off of skates and away from you with 97 defensive awareness and gold quick pick:
https://youtu.be/sonLEzaNo8Q?si=up6_Au4h_COKogwg
And here is what happens when you should just give up on defense because why even bother when offense can play as bad as they want. Pokecheck is bad to start it off with, then they pass it directly to me twice and both times I don't get control (but you know they would if they received the pass of course):
- TheUnusedCrayon2 years agoSeasoned Ace
Gold quick pick (aka the puck deflector):
https://youtu.be/PZNrpMqjYzs?si=_A9qZN1jMBSORWqT
Also is this not the purpose of equipping quick pick right here???? It's gold...
- KidShowtime18672 years agoHero
@jimmo52 wrote:
@KidShowtime1867https://youtube.com/clip/UgkxwVA83Z39WG_BnefYxKbAaW9SFBF6HcIw?si=IM1jk9Q9h2wUi2YQ
I believe this is an example.Why should a player who is actively skating into their own goalie and moving their player further into the goal crease come up with an interception here?
Had the player taken the proper positioning and A) allowed his goalie to move and B) been better positioned in the passing lane.. the puck would've either been intercepted, or the goalie makes the save.
- KidShowtime18672 years agoHero
@TheUnusedCrayon wrote:https://youtu.be/gb41Js2sbks?si=scVYY0h8pH0fD0Oa
This is with 97 defensive awareness and gold quick pick. Slow pass, I'm backskating looking up ice, anticipating pass knowing it's gonna go through me but wanted to capture the video to show why you never aggressively risk cutting the lane.
The instant you're about to intercept the puck, you decided to trigger a body check. You can tell because your player is holding their arm in the body check animation as you turn around.
- KidShowtime18672 years agoHero
This was a great play. Your player deflected a pass. What's your problem here?
@TheUnusedCrayon wrote:Gold quick pick (aka the puck deflector):
https://youtu.be/PZNrpMqjYzs?si=_A9qZN1jMBSORWqT
@TheUnusedCrayon wrote:Also is this not the purpose of equipping quick pick right here???? It's gold...
https://youtu.be/ewHbjPYvPCI?si=VJ6-OMqz3O5yMZoj
You're in full stride and the pass was a sauce. Had you have been in a glide, you may have intercepted, but the well played sauce pass makes that debatable.
I see nothing wrong in
- KidShowtime18672 years agoHero
@TheUnusedCrayon wrote:And here is what happens when you should just give up on defense because why even bother when offense can play as bad as they want. Pokecheck is bad to start it off with, then they pass it directly to me twice and both times I don't get control (but you know they would if they received the pass of course):
https://youtu.be/pWeIf_sOMVY?si=Vd3zWEn7W7Ygm68A
You DID gain control:
.
Then proceeded to skate directly into your opponent who poked it away from you.
- TheUnusedCrayon2 years agoSeasoned Ace
@KidShowtime1867 wrote:
@TheUnusedCrayon wrote:https://youtu.be/gb41Js2sbks?si=scVYY0h8pH0fD0Oa
This is with 97 defensive awareness and gold quick pick. Slow pass, I'm backskating looking up ice, anticipating pass knowing it's gonna go through me but wanted to capture the video to show why you never aggressively risk cutting the lane.
The instant you're about to intercept the puck, you decided to trigger a body check. You can tell because your player is holding their arm in the body check animation as you turn around.
Bruh... Do you know what a hitting animation looks like? Not that. That's a pivoting animation. My skating animation is stick up as high in the air, that's why as I turn and skate it stays consistent. Am I hitting and turning with a hit at the same time?
Also if it was a body check you'd a)see both my arms throw out together and b)some type of movement from my skates in a direction.
Here's what a hit looks like, notice how it looks nothing similar, look at the stick, look at the arms:
- 2 years ago@KidShowtime1867 So, for a manually played defender and have that interception, you need to be exactly in the passing lane and to stay still?
Let's forget about the goalie because the issue in this post is about interception, not cross crease goal necessarily.
I know that in the example I provided isn't perfect but the manually played defender shouldn't have at least some animation of interception. He was pretty much in the passing late, he was off the passing lane by like 30 cm. I believe that's reachable with a hockey stick. We both know that if the defender was a cpu, it would have intercepted, which is the primary question of this topic.
Also, I'm saying all that but everything you said was true also. About pressuring the opponent with DSS, good positioning, etc. But at the end of all your advices, I believe the conclusion is that the cpu has a much higher rate of interception when being between a pass at any reachable position than a manually controlled defender. - TheUnusedCrayon2 years agoSeasoned Ace
@KidShowtime1867 wrote:
@TheUnusedCrayon wrote:And here is what happens when you should just give up on defense because why even bother when offense can play as bad as they want. Pokecheck is bad to start it off with, then they pass it directly to me twice and both times I don't get control (but you know they would if they received the pass of course):
https://youtu.be/pWeIf_sOMVY?si=Vd3zWEn7W7Ygm68A
You DID gain control:
.
Then proceeded to skate directly into your opponent who poked it away from you.
And again, if that's an offensive player there's zero forced slow pickup animation. When you put all of those stats and perks and you can't pick up something clean while offense can 100% of the time it's ridiculous.
"Hey it took a full second to accept the puck while guys are skating at you, that's good enough!”
- KidShowtime18672 years agoHero
@TheUnusedCrayon wrote:
@KidShowtime1867 wrote:
@TheUnusedCrayon wrote:https://youtu.be/gb41Js2sbks?si=scVYY0h8pH0fD0Oa
This is with 97 defensive awareness and gold quick pick. Slow pass, I'm backskating looking up ice, anticipating pass knowing it's gonna go through me but wanted to capture the video to show why you never aggressively risk cutting the lane.
The instant you're about to intercept the puck, you decided to trigger a body check. You can tell because your player is holding their arm in the body check animation as you turn around.
Bruh... Do you know what a hitting animation looks like? Not that. That's a pivoting animation. My skating animation is stick up as high in the air, that's why as I turn and skate it stays consistent. Am I hitting and turning with a hit at the same time?
Also if it was a body check you'd a)see both my arms throw out together and b)some type of movement from my skates in a direction.
Here's what a hit looks like, notice how it looks nothing similar, look at the stick, look at the arms:
https://youtu.be/BT_qUY5q8Gk?si=Pbt9TcmUkKycp9Sq
You can still hold body check during a pivot, which is what you did here
You don't "throw both (your) arms" when holding body check. Your arm raises. The 'shove' only happens on the release.
- KidShowtime18672 years agoHero
@jimmo52 wrote:
@KidShowtime1867So, for a manually played defender and have that interception, you need to be exactly in the passing lane and to stay still?No. Staying still is NOT what you should be doing. Feathering the left stick to keep your player active while ensuring your stick is in the passing lane and facing the potential incoming pass is what should be done.
Many people are frantically skating their defenders with 100% urgency in any given moment. This lowers the success rate of automated defence actions, such as an interceptions. I keep harping on it.. but people need to slow down. Feather the left stick more and you'll see FAR more success on both offence and defence.
Again this example from NoSleeves who claims this pass should've been intercepted. The Boston player is actively skating his player directly into his goalie when he should've been feathering outward toward the top of the crease (with vision control held to face the puck carrier) or tie up the dangerous player
- 2 years ago
@KidShowtime1867 Again, I understand all the tips that you gave out.
But in the end, isn't true that it's better to leave the defender between a cross crease as a cpu for the higher chances of interception. It's a legit question, not questioning your expertise or anything. Problem with online games is that with delays, it is not easy to feather the left stick as you will see a delay in the movement of your defender. And forget about having delays or not, with cpu having the control, even without perfectly in the passing lane, it does intercept, right?
For real, I truly want to manually control my defender that is between a cross crease but if the advantage is higher with the cpu, why not let the cpu take control of that kind of situation?
- KidShowtime18672 years agoHero
@jimmo52 wrote:@KidShowtime1867 Again, I understand all the tips that you gave out.
But in the end, isn't true that it's better to leave the defender between a cross crease as a cpu for the higher chances of interception.
I would say that a CPU defender on a 2-on-1 is a gamble. The A.I. is unpredictable sometimes - especially when it comes to defensive coverage.
I'd much prefer taking control of that defender. I'm very confident when I'm defending 2-on-1's because I've had a lot of success in finding passing lanes, feathering my skating and ensuring the probability that i disrupt the play is high.... but it's NEVER guaranteed.
Passes will seemingly go 'through' me from time to time, only for me to assess things afterwords and notice where I screwed up. In the moment, I'm angry and thinking 'man.. this f'ing game sometimes...' but more often than not, if a pass has gone 'through' me, it's a mistake I made.
@jimmo52 wrote:@KidShowtime1867 Again, I understand all the tips that you gave out.
Problem with online games is that with delays, it is not easy to feather the left stick as you will see a delay in the movement of your defender.
In a peer-to-peer situation, such as Online Versus Play, the delay you are experiencing will also be experienced by your opponent. That's just kinda the nature of p2p connections.
In a client-server scenario (such as HUT/WoC) - there's definitely a chance that your movements are delayed. That's why it's important to take note of your ping. Anything above 50ms is going to result in you adjusting your gameplay to more of an anticipatory type of playstyle, which can be incredibly frustrating but is playable.
I don't deny that latency plays a role in what we perceive should've happened versus the outcomes we encounter. It would be awesome if the 'netcode' was streamlined to improve connection quality and lower latency. I'm no expert in that particular field though so I wouldn't even know where to begin to analyze potential changes/solutions there.
- couture2fat2fly2 years agoSeasoned Veteran
@KidShowtime1867wow you actually believe everything is fine huh... keep watching please.
UnusedCrayon posted a dozen videos, at least half of which are absolutely undisputable proofs that the intercepting is terrible. Don't just cherry pick the one or two you can argue, that's kind of dishonest.
Also we get it, sometimes people are fractionally off the passing lane and perhaps they're moving a bit too much at the split second where they should've kept quiet for the animation to engage but come on... to completely dismiss the fact that the intercepting is way underpowered compared to the offensive players ability to handle any pass at any speed facing any direction is just cognitive dissonance. Look at all the videos please.
- TheUnusedCrayon2 years agoSeasoned Ace
@KidShowtime1867 wrote:
@TheUnusedCrayon wrote:
@KidShowtime1867 wrote:
@TheUnusedCrayon wrote:https://youtu.be/gb41Js2sbks?si=scVYY0h8pH0fD0Oa
This is with 97 defensive awareness and gold quick pick. Slow pass, I'm backskating looking up ice, anticipating pass knowing it's gonna go through me but wanted to capture the video to show why you never aggressively risk cutting the lane.
The instant you're about to intercept the puck, you decided to trigger a body check. You can tell because your player is holding their arm in the body check animation as you turn around.
Bruh... Do you know what a hitting animation looks like? Not that. That's a pivoting animation. My skating animation is stick up as high in the air, that's why as I turn and skate it stays consistent. Am I hitting and turning with a hit at the same time?
Also if it was a body check you'd a)see both my arms throw out together and b)some type of movement from my skates in a direction.
Here's what a hit looks like, notice how it looks nothing similar, look at the stick, look at the arms:
https://youtu.be/BT_qUY5q8Gk?si=Pbt9TcmUkKycp9Sq
You can still hold body check during a pivot, which is what you did here
You don't "throw both (your) arms" when holding body check. Your arm raises. The 'shove' only happens on the release.
It's not what I did and you wouldn't know because you didn't play the game. You're making the wrong assumption because you're blindly defending the game and your stance.
- KidShowtime18672 years agoHero
@couture2fat2fly wrote:@KidShowtime1867wow you actually believe everything is fine huh... keep watching please.
I've never said "everything is fine". There are issues with the game, but when someone is spamming poke check and claiming everything is "broken", I'm gonna call it out.
@couture2fat2fly wrote:UnusedCrayon posted a dozen videos, at least half of which are absolutely undisputable proofs that the intercepting is terrible. Don't just cherry pick the one or two you can argue, that's kind of dishonest.
I don't have time to dissect and capture 20+ videos. I watched them all, narrowed in on a few of them to showcase they were spamming poke check (which is 100% true) which is a common theme throughout the videos.
@couture2fat2fly wrote:Also we get it, sometimes people are fractionally off the passing lane and perhaps they're moving a bit too much at the split second where they should've kept quiet for the animation to engage but come on... to completely dismiss the fact that the intercepting is way underpowered compared to the offensive players ability to handle any pass at any speed facing any direction is just cognitive dissonance. Look at all the videos please.
. This game has evolved into a twitch-skill game, which means small adjustments can make a huge difference. I love that about this franchise. But it also contributes to anger within the community when new elements are introduced (new controls, mechanics, etc) that people don't take time to learn before casting them away as "useless, broken' etc etc
@TheUnusedCrayon wrote:It's not what I did and you wouldn't know because you didn't play the game. You're making the wrong assumption because you're blindly defending the game and your stance.
It's exactly what you did and i've proven it via video. You cannot deny you weren't holding body check when the animation that is triggered when you hold body check is literally playing out. Sorry man, I'm not trying to be mean or anything here I'm just pointing things out as I see them.
- 2 years ago
Passes will go through you in those situations because your player "isn't ready for them".
You need to pressure the puck handler or go shove the recipient out of position.
- couture2fat2fly2 years agoSeasoned Veteran@KidShowtime1867 There's no way an objective person watching these would conclude the offense was correctly rewarded. You are either trolling or defending your first assumptions no matter what or you really want to retain your ability to pass and skate through players.
Furthermore, your contrived explanations don't make any sense. The franchise is clearly moving towards an even field, noob friendly arcade style of game than a simulation where everything you do has a consequence and where there's a noticeable skills gap based on hockey iq, reaction times, etc. Whatever minute adjustments you believe are necessary are plain bugs and not actual features.
https://youtu.be/lrmiM8Qs5mA?si=HuSOCn4IbQQp7yl4
https://youtu.be/9yTjcDUGuyQ?si=4pN2TEB-yimn2Xuc
https://youtu.be/gYmSmmSYPlI?si=d-_IXkyML6OopdyA
https://youtu.be/txvV8s1_HI8?si=rB6tgusiJaCfdkyU - KidShowtime18672 years agoHero
@couture2fat2fly wrote:
https://youtu.be/lrmiM8Qs5mA?si=HuSOCn4IbQQp7yl41. Teal hits the brakes and initiates a poke check, which negates any chance of intercepting
2. Teal initiates a backskate away from the net. I'd like to see puck disruptions added while the backskate initialization sequence plays out, so I'm kinda on your side here:
3. Finally, here's green - activley skating AWAY from the shooter as he scores
@couture2fat2fly wrote:
https://youtu.be/9yTjcDUGuyQ?si=4pN2TEB-yimn2XucGreen is constantly hustling, changing direction - essentially in a frantic state - which lowers the chances of intercepting
@couture2fat2fly wrote:
https://youtu.be/gYmSmmSYPlI?si=d-_IXkyML6OopdyAYou're just lying on the ice. When you do that, you have to expect the puck might find a way under you, and it did:
@couture2fat2fly wrote:
https://youtu.be/txvV8s1_HI8?si=rB6tgusiJaCfdkyUNot sure what the issue is here. Red on the other team could've gained possession, but it's possible the pass was charged up quite a bit. Either way, they disrupted the play and I don't see anything wrong here.
- 2 years ago
when I played D in college, laying down usually resulted in pucks hitting my solid body...thats just me though..
- TheUnusedCrayon2 years agoSeasoned Ace
@KidShowtime1867 wrote:
@TheUnusedCrayon wrote:https://youtu.be/gb41Js2sbks?si=scVYY0h8pH0fD0Oa
This is with 97 defensive awareness and gold quick pick. Slow pass, I'm backskating looking up ice, anticipating pass knowing it's gonna go through me but wanted to capture the video to show why you never aggressively risk cutting the lane.
The instant you're about to intercept the puck, you decided to trigger a body check. You can tell because your player is holding their arm in the body check animation as you turn around.
I made a video showing what holding a hit looks like. You cropped the original video so here's the extended version of my original play:
https://youtu.be/gb41Js2sbks?si=scVYY0h8pH0fD0Oa
Vs what it looks like holding a hit. If you notice the stick hand is always down and the skating is ultra clunky (I suggest you try it yourself in free skate). Also if you try to pivot before holding down the analogue it turns into a wind up for a slap shot:
https://youtu.be/JBkTqlUNGUg?si=gWOpku0xzdhJq_I6
And
https://youtu.be/_ZQwiPJSNaE?si=uKB5Ao10seJEnAXx
(To show what it looks like trying to pivot naturally with the hit, trying to hold hit during a pivot (slapshot windup) and then as best as I could replicate the video (which takes impressive timing and multiple stick movements).
There couldn't possibly be a hitting animation because I was clearly L2'ing waiting for the pass so it'd automatically be a wind up for a slap shot. In order to even activate that animation that somewhat replicates it you need pinpoint timing of pivoting, releasing L2 and then hitting and turning at the same time and even then the stick remains on the ice the whole time and not up in the air. On top of that, the location of the stick crosses the body to the opposite side and doesn't stay in front of you as displayed above. The animation for hitting also holds the loose hand over the center of your body right up against your chest, not extended out in front of the body about a foot. It's within inches of the jersey.
So your "proof" isn't proof at all. It's an animation of a failed puck pickup. If you can replicate this animation in free skate I'll be extremely impressed. If you can somehow cause the holding of a hit animation to lift the stick in the air I'll somehow believe you that my brain had a seizure and just started throwing hits for no reason while backing up to get in the lane of a pass with nobody around me.
For further proof here's the best comparison:
Vs
The big difference is the left hand being super low and stick position.
- TheUnusedCrayon2 years agoSeasoned Ace
This one is really bad.
- TheUnusedCrayon2 years agoSeasoned Ace
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