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@EA_Aljo wrote:What you're asking for is a full on simulation. That's just not what we're going for so some liberties are going to be taken. A player might not be looking right at a puck and still pick it up. That's because this is a video game. A real world player may have turned their head in that instance though. Another example is the stick phasing through objects. There are times this is intended. Without it, there would be bigger issues. We also have to consider if something is just too tedious and takes away from the overall fun. I get that fun is subjective. Everyone has a different idea of what that is. Making the game overly difficult to play isn't in our best interest though. That would satisfy a very small part of the overall playerbase. We're trying to grow the game and not restrict it to a very minority of the players that insist on a full simulation.
Thanks for all the feedback.
No sports game is full on simulation, you all have no idea how well that would sell, so you can't assume that the player base would not grow based on it. NHL 13 was the closest to simulation, and when it was nerfed slightly to a little more free flowing NHL 14 was considered "the greatest NHL game of all time" and "the last good nhl game"
The NBA games have always been pretty close to simulation with maybe needing a bit more arcade and they sell extremely well. As does MLB which is pretty close to simulation and sells well too. The closer you are to simulation the better imo.
@llamaverox wrote:
@EA_Aljo wrote:What you're asking for is a full on simulation. That's just not what we're going for so some liberties are going to be taken. A player might not be looking right at a puck and still pick it up. That's because this is a video game. A real world player may have turned their head in that instance though. Another example is the stick phasing through objects. There are times this is intended. Without it, there would be bigger issues. We also have to consider if something is just too tedious and takes away from the overall fun. I get that fun is subjective. Everyone has a different idea of what that is. Making the game overly difficult to play isn't in our best interest though. That would satisfy a very small part of the overall playerbase. We're trying to grow the game and not restrict it to a very minority of the players that insist on a full simulation.
Thanks for all the feedback.
No sports game is full on simulation, you all have no idea how well that would sell, so you can't assume that the player base would not grow based on it. NHL 13 was the closest to simulation, and when it was nerfed slightly to a little more free flowing NHL 14 was considered "the greatest NHL game of all time" and "the last good nhl game"
The NBA games have always been pretty close to simulation with maybe needing a bit more arcade and they sell extremely well. As does MLB which is pretty close to simulation and sells well too. The closer you are to simulation the better imo.
You can also tell it's a flaw in how your company views sports games in that Madden is consistently considered horrible because of it's dedication to arcade elements that people will buy because it's
the only "simulation" football game on the market and it's in air quotes for a reason.
People are yearning for full feature simulation style sports games. Which it seems like EA is either too conservative/unwilling to provide. You all want kids to play and kids are no longer the primary market for video games.
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