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BIGRlTCHY's avatar
2 years ago

Pressure System/AI Penalties Are Ruining The Enjoyment In NHL 24

I have played hockey since I was young and still do as a skater and goalie. When playing NHL 24 you want that feeling which feels like the game we play IRL. Unfortunately there are certain aspects in this game that ruin the fun and experience. 

With the AI penalties to start, it is very irritating when my AI decides to take a slashing or interference call when I'm forechecking in the neutral zone, just to have the whistle blown over something I can't control... Happened to me in OT a few night ago and I lost the game because they would rag in the O-zone until the pressure meter was full. I would pressure the puck carrier but the AI winger would stand at the blueline and not move, even when trying to player switch to him. This led to point to point shots towards the net ( or backboards I should say ) and my goalie lost energy flopping around like a fish where an easy rebound was exposed. 

The goalies shouldn't lose energy when the puck gets shot towards the boards. Makes more sense when the puck hits the goaltender but even then if a goalie is making multiple saves shouldn't that energize nor only the tendy but the team also? 

Anyways even in EASHL this happens and has been the main reason numerous members in the community don't want to play Goalie anymore. 

5 Replies

  • It's obvious they didn't test the pressure system and I'm not mad but disappointed in many of the content creators they gave early previews to saying it was all in a good spot.

    I've been seeing teams rag the puck a lot more now, hoping for easy pressure buildup - I and many others saw this coming a mile away (I literally made a post less than a minute in to the reveal saying this was a major concern and was told not to worry).

    Problem with 3v3 EASHL is that the D plays the role of F in all the strategies - Them getting penalties, no matter what settings are used, is aggrivating and like you said, completely ruins the flow.

  • Yeah I noticed a ton of O-zone ragging also. Me and my buddies played club the other night and I was in net. Opponents kept charging our players with hip checks and no call. Nothing we could do unfortunately. 

  • BoredJason13's avatar
    BoredJason13
    Seasoned Veteran
    2 years ago

    I agree with you on this. I play mostly offline and I kind of wish that I can slow down how quickly the meter is filled. To add to it, I’ve hated how I can go from full pressure meter while on defense, get the puck and carry it the entire way down the ice before the pressure system turns off. If I get it past the red line still with possession it should automatically get off. Another add (my opinion for offline, I know it wouldn’t fare this way online) is to not have the full pressure for only 30 seconds. There’s times I still have the puck and getting shots off and now randomly the defense can now skate faster?? Doesn’t make sense, in those cases it should be just get it out of the zone to turn the meter off

  • Treatmentworke66's avatar
    Treatmentworke66
    Seasoned Ace
    2 years ago
    @BIGRlTCHY And remember they totally nerfed the ability to flip the puck out ,to make sure ,thier new ragging mechanic worked as intended
  • Limp_KidzKit's avatar
    Limp_KidzKit
    2 years ago

    @Treatmentworke66 wrote:
    @BIGRlTCHYAnd remember they totally nerfed the ability to flip the puck out ,to make sure ,thier new ragging mechanic worked as intended

    this is a decision that just makes no sense, but i get why they did it. Instead of adding any sort of offensive accountability into the game and not allowing literally anyone to skate intight circles like prime patrick kane, its easier to just nerf the flip dump because they know its way too easy to get time and space to execute said flip.

    We've had the same fictional forechecking strategies since NHL 13, maybe if we added real ones and turned down agility to even demigod levels then we'd be able to have both pressure and flips. thats certainly my vote for the "next steps" of the series.

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