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@burner99 wrote:It’s a complete joke there is no server in southwestern Ontario. Absolutely ridiculous losing games cause some sweaty qc goof is sitting right beside the server building and you guys have it so proximity to the server determines the success of input and games in general. Joke of a company
Proximity to server does not determine success of input.
As with any multiplayer game ever made that uses dedicated servers, the game state is transmitted at the same time to all clients with minor discrepancies in latency that are heavily dependant on ISP routes and subsequently at the mercy of the user's home networking setup. The effect this latency has on the game in normal circumstances is minimal and usually (but not always) indiscernable to the user unless there are technical issues along any of the hops your console takes to the server.
Of course, high server utilization could cause lag spikes, but these spikes would typically affect all users on the same session meaning there's no advantage given to any one team or player.
This changes in OVP where Peer-to-Peer connection is used. If your opponent is the host team, they will have a connection advantage but again - this advantage is usually minimal in games with a sub-40 MS response time. That advantage will grow as the response time increases.
Personally, I'd like to see OVP games on dedicated servers, but this would require a much larger investment into hosting costs.
- Jbats412 years agoRising Traveler@KidShowtime1867 I can promise you that you don't want OVP games on dedicated servers, at least the ones that EA uses. 30 ping on their servers feels more sluggish and delayed than 100 ping as the away team P2P. The servers they utilize are awful for 1v1... for EASHL where you aren't player switching, they perform much better.
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