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@EA_AljoThe reason I can't buy that excuse is because I'm a tech lead of a team of ten engineers and have been writing code for a decade and I want to see this patched properly.
I'm really not trying to sound like an a-hole but I legitimately bet you $1,000 I could have this fixed this in two days with a simple middleware function guard rail and have it reviewed and regression tested within a week. You guys literally just need a guard rail on this. There was an entire year to work this into that team's backlog and address the requirement properly. You yourself said you got this complaint for years, so there's years to address it, right? That's simply not a good enough answer. This is literally how a player turns their body. It's that core to the game.
Proof this can be done: Certain actions only work well when gliding and you have X-factors that boost certain attributes based on situations in-game, so I know for a fact that you can check to see if a player is actively skating. The whole reason I have my job is because when people tell me it's too hard or they can't do it, I force myself to call BS on it very quickly and do a pseudocode session with them and dive into the codebase if needed to prove it's not that bad.
If y'all are saying you can't even do this, like cmon:
LTAPressed() { if (playerIsSkating) { ignoreLTAButtonMapPress() } else { actuallyDoLTA() } }
Yes and no ...
I like manually protecting the puck.
But if I press puck protect and am holding my stick to the right, my player should be protecting the puck from the opposing player...
No auto puck protect .
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