@NeonSkyline21 wrote:
@Limp_KidzKitDude... you play offline games in which you control the entire team? That stuff is the most boring way to play this game IMO and I just can't do it. Sometimes I do it when my internet is out or what have you and it's just... incredibly boring. So predictable. So non-hockey-like.
The only time I play offline now is when I play be a pro but that comes with its own issues that I've discussed on here many times. It basically boils down to watching your AI teammates act like they have no brains and deke into defenders, become static in the offensive zone (like you said), not take advantage of basic hockey tactics, etc etc etc. It's soul-crushing, to be honest. So I stick to Online Versus and combat the top-100 rank exploiters and iso-ball players every day.
There ain't no winning, is there? lol.
Yeah, but I play it on NHL 20 where the AI actually attack the puck and I use my own custom sliders and rosters to produce a game experience much closer to real hockey than anything online can do. No matter the amount of humans nor game mode, there is nothing about the flow of an online EA hockey game that comes close to replicating hockey. Rocket League has a much closer "flow" to hockey than EA NHL due to the skill required, the way boost mimics fatigue, and the way your car actually has momentum.
I use aim assist shooting, fully manual passing, a million other slider edits, and play 1/2 the game with each team to ensure "fair" results for my custom league. Is it "literally real" haha, no. But does it scratch the itch more than any online experience I have had? Undoubtedly yes. I'll post some clips.
First clip - just a simple regroup give and go zone entry. Nothing special but moving the puck creates the necessary time and space to attack the zone and put pressure on the dman.
2nd clip is a defensive puck win to a regroup. Then a stretch pass, I split the D thanks to the step/bad animation but I notice I won't beat the weakside D so I move it out wide, then complete the give and go but the goalie makes a great save. I've seen similar plays go in, find a hole, snipe the goalie, but this time a big glove same. Dynamic results from engaging gameplay.
Love this 3rd clip. Starts with a puck battle off of a save. A pinch by me (this is where the AI should be pinching already but I had to manually do it) leads to a high turnover but not a ton of room. I patiently walk the line and find a safe dump to which I touch ring the puck to the far side to buy time and space. That's how real hockey is played out all of the time at the professional and colligate levels. Many times it takes and area pass to an area pass to buy the time and space you need. Love plays like this, don't see this online whatsoever.
Last video is a "high cycle" goal. What's not shown here is a won faceoff to the strong-side D. I walked towards the middle (as all IRL D are taught) and passed it to my D partner to get the weakside wing moving. I then passed it back to the strong side D who was now in the middle of the ice which is where the video picks up. I walk the line, don't see a great shooting lane so I make a little touch area pass to my wing who takes a step or two, toe and release shoots it and snipes the goalie.
Again, due to auto aim and my customer sliders/rosters, I've seen this shot miss the net, I've seeen it be shrugged off, I've seen it snagged, but this time is went in. Dynamic results from engaging gameplay. I was rewarded for moving the puck and shooting. I don't score this goal even 50% of the time, maybe like 25% or so, but enough to where I shoot it and from a spot that might be borderline "too far out" but it's paired with a toedrag and release which takes extra time to do so the reward should be a bit higher due to the risk.
So yeah, I find it much more boring defending the same 1-3 things all game and watching/scoring the same 1-3 goals for eternity. That's not hockey. It doesn't feel like hockey, doesn't remind me of hockey, doesn't engage or interest me like hockey does, but my offline set can do all of those things. The AI still has it's blunders (like the goal above, the lack of being able to cover simple assignments lead to having way too much time and space off of a simple faceoff play) but at least the room for error in passing is there so its a good challenge for me, the flow is there so soft dumps, area passes, drop passes, screens, and tips are all very present, and the results are dynamic to always keep me coming back. Something I can't say about playing online where everyone essentially plays the same because they have to play the same.
I'm someone who was a routine top 100 vs player back in NHL 07-11, I was a top 100 HUT finisher in NHL 15, I have won competitive 6's championships at the highest level available during the time, so I have reached the extent of what online hockey can offer me. Until the AI returns to NHL 20 levels and until the meta evolves past our pre-approved 2 methods of scoring, there's nothing more I can get from playing "hockey" against a human. NHL 20 offline is a much more immersive experience for me.