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phomi99's avatar
phomi99
Seasoned Veteran
2 years ago

Re: Forechecking Overhaul Thread

@Limp_KidzKit I've been playing around with strats lately. Been asking ppl I played against to 1v1 me and test out new stuff because it's better to test it out with someone consecutively for consistency but no luck.

I've found putting the slider in the middle screws up the AI. It's either all the way down or up. Weakside lock sounds good but it doesn't do anything.

I personally use 131 because it's constant ppl straight lining at you so it slows them down.  122 blue is second best at stopping zone early players.

5 Replies


  • @phomi99 wrote:

    @Limp_KidzKit I've been playing around with strats lately. Been asking ppl I played against to 1v1 me and test out new stuff because it's better to test it out with someone consecutively for consistency but no luck.

    I've found putting the slider in the middle screws up the AI. It's either all the way down or up. Weakside lock sounds good but it doesn't do anything.

    I personally use 131 because it's constant ppl straight lining at you so it slows them down.  122 blue is second best at stopping zone early players.


    Funny enough, I've come to the same conclusion with the bias slider which is why I think it should be removed. I play offline NHL 20 and have settled on using the 1-2-2 aggressive with a 0/10 pinch and 6/6 on the bias slider as the AI in NHL20 are extremely aggressive so while the AI gives up some structure, I've found its the best possible solution to making the game harder on me when combined with my other slider edits. 2-3 leaves the middle open and leads to bad pinches, 1-2-2 passive gives up the boards, weakside lock does literally nothing..its like the "shooting" powerplay lol.

    I also have had decent success with the 1-2-2 blue when it comes to the AI playing me hard in the NZ. In NHL 20, the AI don't play very great NZ gaps so the 1-2-2's can be a bit wide open down the boards which is why I just have them FC, they seem to respond better to playing in transition than in a set NZ for whatever reason.

    Glad to hear someone is seeing similar results though. I think removing that bias slider would really improve the AI. Simply eliminates a "decision" or wahtever they're doing.."trigger" "target" idk what the preferred game dev word is.

  • phomi99's avatar
    phomi99
    Seasoned Veteran
    2 years ago
    @Limp_KidzKit I'm talking more Hut champs but Yea no 2-3 slider is too easy to counter and like we found weakside lock is useless. Only option is 122 passive but on zero slider or 122 aggressive on max.

    That's where a lot of the times people think "ice tilt" is at play because I'll start off at standard pressure and then 122 passive but if its not working then I switch to full press and 122 aggressive and then the opponent thinks ice tilt. Same thing applies to offline because I've noticed if you light up the team past 4 goals they switch to more aggressive offense and defense and then you gotta switch to conservative.

    A lot of people don't study sliders and understand what to look for to counter someone or cater to ur play style.

    Even shooting/cycle sliders. You put it in the middle and AI becomes confused. You put it max shooting and they stay still and turn back to the play a lot but max cycle they move too much around and always face the front of the play.

    Lastly the slider don't block/block affects the Goalies so much. All the way on block and if you notice it, the goalie is doing the moving his head around animation which for whatever reason when the opponent shoots at that moment the goalies do that ridiculous unnecessary desperation save.

  • @phomi99 wrote:
    @Limp_KidzKitI'm talking more Hut champs but Yea no 2-3 slider is too easy to counter and like we found weakside lock is useless. Only option is 122 passive but on zero slider or 122 aggressive on max.

    That's where a lot of the times people think "ice tilt" is at play because I'll start off at standard pressure and then 122 passive but if its not working then I switch to full press and 122 aggressive and then the opponent thinks ice tilt. Same thing applies to offline because I've noticed if you light up the team past 4 goals they switch to more aggressive offense and defense and then you gotta switch to conservative.

    A lot of people don't study sliders and understand what to look for to counter someone or cater to ur play style.

    Even shooting/cycle sliders. You put it in the middle and AI becomes confused. You put it max shooting and they stay still and turn back to the play a lot but max cycle they move too much around and always face the front of the play.

    Lastly the slider don't block/block affects the Goalies so much. All the way on block and if you notice it, the goalie is doing the moving his head around animation which for whatever reason when the opponent shoots at that moment the goalies do that ridiculous unnecessary desperation save.

    Yep, there's so many little things to this game that people don't want to dive into and see exactly how they work. The default speed of the game online I feel like "hides" these strategic shortcommings a bit because everything happens so fast that a poorly executed pressure can sometimes work.

    i actually commented on a thread like this in the past where we saw a really poorly executed FC lead to a turnover and a goal. if you broke the play down from a strategic view, the offensive team made a huge blunder rather than the FC'ing team executing a FC to perfection, leading to a turnover. Some said it was a great FC, but in reality it was a complete overcommit that was bailed by an inferior opponent. 

    People look at the results too much, not the process when it comes to strategies. It's why I really don't care about human involvement at the end of the day. These forechecks are quite simply not real or not executed properly when the AI are being "perfect" so why does human involvement matter? They're fundamentally flawed and that's what I'd like to see fixed.

  • KidShowtime1867's avatar
    KidShowtime1867
    Hero
    2 years ago

    @Limp_KidzKit wrote:

    Yep, there's so many little things to this game that people don't want to dive into and see exactly how they work.


    You got that right!

  • Limp_KidzKit's avatar
    Limp_KidzKit
    2 years ago

    @KidShowtime1867 wrote:

    @Limp_KidzKit wrote:

    Yep, there's so many little things to this game that people don't want to dive into and see exactly how they work.


    You got that right!


    No thoughts on the post though?

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