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@PlayoffError wrote:
@Limp_KidzKitNice breakdown of the "skillzone" problem. On an abstract level, I've argued in the past that if the devs want players to be more aggressive defensively they need to make that style of play more rewarding, not just nerf and/or punish any other style of defence. But you're post lays out that idea with a lot more detail.

I suspect a big part of the reason the devs chose the solution to "skillzoning" that they did is because AI can be really hard to get right. I think if the devs could make the AI better at covering their marks on defence and being able to find open space on offence they would. This isn't a shot at the devs either. AI can be hard, they're a small team and we have no idea what kind of limitations they're working under when it comes to the games underlying framework. Making the AI significantly better may very well be an undertaking that requires more time and resources than the dev team has.

Thanks! Yeah, I totally agree. You can't say "don't skillzone" then give offensive players the ability to do punch turns and escape moves at 100% speed without losing a step, all while continuing to nerf DSS and almost remove incidental contact from the game. We should be adding MORE skill to ALL SIDES OF THE PUCK but the competitive scene only looks at goals and if they're up, no worries game is so good bro, if they're down, nerf all routine defense features and tools into oblivion until the same 1-3 goals are being scored for 99% of the goals in 100% of the games and then wonder why the game got boring quickly.

DSS was such a good step. All we needed was acceleration nerfs to balance the tool but instead we decided to make the AI stand still and have DSS activation lose like 85% of your foot speed lol. There's not outside of the box thinking. There's no true root cause analysis of issues from the comp scene. Just "Were not scoring on our same two moves, make it so we score on our same two moves!"

"we don't have any time or space in 6's"

maybe it's because everyone is skating at 80 mphs?

" no it cant be that, its the DSS spamming!"

"Skillzoning is making scoring in HUT/VS impossible!"

Maybe it's because goalies only give up first shots from 1-2 predictable shots/'patterns and screens aren't effective making defense extremely easy for any semi-competitive player?

"no it can't be the predictability, its the skillzoning and the AI being able to move!"

sigh....

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