@EA_Aljo No disrespect at all but this is a baffling response to the videos @SummerOfDekes presented to you. I don't think anyone said skaters with stats in the mid-80s SHOULDN'T be allowed to score. He was talking about unscreened, soft wristers from the point giving goalies way more trouble than they should OR straight up hitting the back of the net.
This is one of those "realistic" things that shouldn't be modeled in the game, IMO. Do goalies IRL have "brain farts" or momentary lapses and let in absolute softies? Of course... but what should such an inconsistency be modeled in this hockey video game? One of the key aspects of solid game design is having the consequences of our actions be predictable, right?
To give an example of the opposite of this and frame it in a different genre: If you're playing a platformer like Mario and go to jump over a gap but suddenly, Mario doesn't jump because he got distracted by a Goomba in the distance and you fall into the gap, you'd be dissatisfied, right? I know I would. That would be an unearned consequence of an action I performed correctly.
This game (and all sports games) have enough "dice rolls" in them by their very nature. I think making certain things "impossible" can be helpful in terms of game design. Making it so that it's impossible for an unscreened wrister to beat a goalie from so far out would be a GOOD thing in my opinion. Taking randomness out of the game where you can result in a more satisfying experience. Or, to compromise, leave the randomness for offline, non-competitive modes as a slider that can be opted into.