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@BIGRlTCHYI'm really sorry, but NHL 24 is garbage and I'm done with it. HUT Squad Battle has become a UFC 6 advertisement presented by the UI, so unplayable crap where it looks like a destruction derby on the ice. And as for HUT Rivals, if they don't fix the critical mistakes regarding cross passes to a free player in front of the goal, then it's the same garbage as SB. Since none of the players don't play hockey anymore, it's just chasing the puck and a boring style of skating to score repetitive goals from the same situation. Goodbye NHL, goodbye EA and I hope that those who participated in sinking one of the most beautiful games will go to the bottom together with this project. I regret the money I put into this mess of a year in good faith. Sincerely, Lukas, NHL player since NHL99.
- 2 years ago
For people who have played hockey as professionals or amateurs, they understand our thinking. Even players who have already played something with controllers in hand. At the moment, this game is at the stage where they could play 1 on 1 on the ice. I loved combinations, involving my head and tactics, this was what motivated and fulfilled me. The question I keep repeating in my head is why EA doesn't reach out to players before the release of a new series to test the game, say flaws, etc... And then they release the game. At the same time, so many of those vintages have already been released that they must know the shortcomings and loopholes that players are abusing.
- 2 years ago@ThoorWoolf I do know they had Nasher, Pavel Barber and Zac Bell do some motion capture which seemed very close to release of the game. Usually is done way before then but Raymond Sawada passed away on April 10th. He was one of the motion capture members for EA for many years.
Guy knew the game of hockey and I noticed if they use NHL 23's gameplay with NHL 24 this might fix the gameplay tbh. Theory was tested offline using the same tuner and seemed to work well with the system.
- NeonSkyline212 years agoSeasoned Ace@BIGRlTCHY Can you expand on that "In NHL24 you can literally cause the D-man whether human or AI controlled to slow themselves down due to if they go into a back skate by the blueline they lose energy" comment?
I just made a thread about this happening and I thought it was a bug but you're saying players can make this happen on PURPOSE? How? How do you do this? I want to know so that I'm on a level playing field with the abusers out there. I know it happens when you make somewhat of a stretch pass to the far-side winger but is that all it takes? Or is there some other factor?- KidShowtime18672 years agoHero
@NeonSkyline21 wrote:
@BIGRlTCHYCan you expand on that "In NHL24 you can literally cause the D-man whether human or AI controlled to slow themselves down due to if they go into a back skate by the blueline they lose energy" comment?
I just made a thread about this happening and I thought it was a bug but you're saying players can make this happen on PURPOSE? How? How do you do this? I want to know so that I'm on a level playing field with the abusers out there. I know it happens when you make somewhat of a stretch pass to the far-side winger but is that all it takes? Or is there some other factor?I would wait for this claim to be backed up by video before giving it any credence. I'm not saying it's untrue - when you can recognize the strategies your opponent is using and you can zone-in on how they switch players when defending, it's easy to expose a novice player into taking control of a d-man at the wrong time in order to get a step on them. It's why you often see players complain about top-level players just circling and waiting to bait them into making a mistake like that.
But I don't buy the claim that you can actually decrease the speed of an already human controlled player by forcing them to enter a backskate at the blue line.
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