2 years ago
World of Chel Revamped 2.0
This is off the top of my head, if there is any interest I'd love to go into it deeper but just a very TLDR of what I would do to revamp the WOC at a fundamental level
WORLD OF CHEL REVAMPED 2.0 (WOC)
TLDR Changes
- WOC 2.0 will be split into 2 separate modes: Competitive (Club / EASHL) and Ranked (Online Team Play / OTP)
- There will be a year end EASHL playoffs for both 3v3 and 6v6 with an updated seasonal format
- Addition of a Community tab and section in the WOC for players to lounge and interact with each other outside of the game
EASHL (6v6)
- All games will be played with 5min periods with the final 60 seconds of each period being in real time. Penalty time scaling will remain as is currently.
- Crossplay will be enabled and there will be no console restrictions; Xbox and Playstation players will be able to team up to compete
- The EASHL will run 3 seasons between November 1st and April 30th to determine who qualifies for the WOC Cup in May. The top 8 teams from Seasons 1 and 2 alongside the Top 16 teams in Season 3 will qualify for the year end playoffs.
- Teams will be able to search for games with a minimum of 4 skaters and maximum of 6
- Matchmaking will be based on team size and then team ranking with the goal being prioritizing finding a same sized team as closely rated as possible before searching for +/-1 [Scan Rank 1 - 1000000 for same size team then with +/-1 etc.]
- Matchmaking will prioritize game servers and quality for bigger games (6v6) and then smaller games (5v5 and 4v4)
- Goalies will always be MATCHED [AI / Human] and teams with user goalies will automatically lose if they disconnect
- The leaderboard will use the classic EASHL format: A fresh team will start at 500 points, you gain points for a win and lose points for a loss
- Teams will gain points based on the strength of their opponent as well as a modifier for team size. Teams will receive 2x points for winning and lose only 0.5x points in 6v6 games (Quitting / DC negates this.) Teams that play with a human goalie will receive 1.75x points for a win and lose 0.75 points in a loss. 4v4 and 5v5 games with AI goalies will receive no points modifier
- Teams in the top 10 with no games played for 72 hours will begin to ‘decay’ and lose 1000 points per day. [TLDR 1 game every 3 day requirement if you trying to camp]
- Teams will be required to maintain 4/6 of their roster for the playoffs. Teams who qualify that do not have 6 players will be given a grace period to fill their roster or forfeit the playoffs
- If a team that is already qualified from a previous season places again in a future season, they will receive priority seeding in the playoffs bracket and be allowed to select their opponent for Round 1
- The WOC Playoffs will take place in May. Dates can be determined later but it would look something like this roughly:
Week 1 May: Round of 32 and Round of 16
Week 2 May: Round of 8
Week 3 May: Round of 4
Week 4 May: Grand Finals
- All playoff series will be Best of 7 and all series matches will be played consecutively on the day of the match. Dates can be determined by EA or agreed upon with a set time window by team captains like the original EASHL did in 2009
- The winners of the grand finals will receive a small cash prize (10k?) as well as in-game rewards the following year (maybe a custom team jersey kit for EASHL)
Online Team play (OTP)
- OTP will have 2 options that users can choose: Quick Play and Lobbies
- Quick Play will have users select a primary and secondary position and place them into the matchmaking queue
- Lobbies will allow users to enter a chatroom that users can host games in and communicate with each other. Teams can use this to scout and promote tryouts and players and host custom games if they wish
- All Quick Play OTP games will give players a rating no matter what. DC’ing / Leaving early will negatively impact your rating.
- Players will be given ratings per position and teams will be able to view and scout this information when looking at a players profile