AI Goalie Animations Open Too Many Holes (WOC)
This has been an issue for a couple of years, but in NHL 25 it seems to be at its worst. Essentially the animations chosen for goalies open up holes that allows for goals no reasonable professional goalie would be giving up on such a regular basis. "Off the blocker and in" has become an all to common phrase during club games.
Some up-front caveats before we get to the clip so the conversation doesn't go off the rails.
- This is just one example of the problem. It happens on the glove side as well, although less frequently. It also happens on shots from much longer distances, as far out as the blue line.
- This isn't a complaint about a goal being scored from this location. The slot is a high-percentage scoring area. The complaint is that this particular shot goes in when it should be a trivial save.
- This type of goal is one I see scored both for and against multiple times a session. The clip below is actually me scoring the goal. It's bad no matter which team is scoring it.
In a nutshell the issue is that the animations chosen for goalies on shots that aren't at the perimeter of the net cause them to extend their limbs to or beyond the goal posts and open up holes for the puck to go in. If the goalies were more settled, or had access to less extreme animations these type of shots would end up resulting in the trivial saves they should be. In an ideal world goalies would have the ability to independently move their limbs to make saves where the puck is going instead of just picking a canned animation.
This reminds me a lot of an issue from back in NHL 22 where goalies were making desperation saves with the shaft of their stick at least once a game. What should be a miracle save was a regular occurrence because the canned goalie animation and the limited shot location would line up perfectly constantly.