I'm not even a Developer and its easy to see that a PC NHL Community has grown. Saying its smaller than it was in 2009 is a jaded answer and under looked.
The decision to axe NHL PC support in 2009 made sense for that time. PC gaming was in a very different place. it was smaller install base, piracy concerns, fewer tools to manage live service and anti-cheat. But in 2025, the PC market is the strongest it’s ever been. Crossplay is standard, anti-cheat tools are mature, and most of EA’s sports titles are already on PC using Frostbite. To suggest that the PC hockey community can never return to its old strength because it isn't there right now ignores how other sports titles rebuilt their PC audiences with consistent support. Look at Madden on PC post-2019, it was quiet at first, and now it's solid.
I agree echo chambers can misrepresent market size. But here’s the problem... EA has never actually tested the waters with a modern PC release of NHL. So when people say “there’s no ROI,” it’s based on assumption, not real world testing or a public statement with data. PC gamers asking for a release aren't demanding a miracle. they're asking for a trial, or transparency, not blind faith. And about those market research teams? no doubt they exist. But without actual numbers from even a single PC release in the past 15 years, how accurate is the ROI estimate? Other titles like MLB The Show on Xbox and Madden PC also started small but proved the demand by showing up consistently.
Also, Over 132 million monthly active users 33 to 35 million daily active users That means roughly 25–27% of Steam's users log in every day. Additional context: Peak concurrent users often hit 30–34 million, especially during major events or sales. Steam is by far the largest gaming platform globally, and it continues to grow year over year. then when you add in other PC platforms (like Epic, Battle.net, Xbox PC etc.), PC gaming easily exceeds console gaming market in active users. This was not the case in 2009 or in 2017. PC is the largest gaming platform globally when you count everything especially in markets like Asia, Europe, and Canada which can expand the reach for NHL also, sport accessibility doesn’t determine if something deserves a game port lol not everyone who watches a sport wants to play it physically. That’s the point of a video game. NHL should be no different than FIFA, Madden, or F1. Communities don’t grow when they’re ignored or shoved aside.. IMO every other EA Sports title on PC had to earn its place. NHL should be no different. If you don’t invest, of course there’s no return. you argue that “if there was a market for PC hockey, someone else would’ve made a game by now.” But that logic completely ignores the reality, EA already has the full package meaning the NHL license, a legacy fanbase, and a complete, yearly updated game engine. Then like i said competing against EA from scratch is massively expensive thing for anyone to do in a monopoly market, you’d need to build skating physics, puck mechanics, collision systems, AI, and a full game loop before even worrying about licensing. So of course no one else is jumping in. It’s not that the market doesn’t exist lol it’s that EA already owns it. No smart dev is going to dump tens of millions into building a brand-new hockey sim just to fight EA for scraps when EA could port the game to PC tomorrow and own the entire market outright and not only for hockey, the NFL, Fifa or FC. no one is gonna compete because EA already sits king in that market except the MLB because PlayStation owns that market and EA will never waste money trying to compete.