Forum Discussion
17 Replies
- EA_Aljo10 days ago
Community Manager
Hey there. Can you tell me which ones aren't working correctly? Video would also help.
As far as removing them goes, we'll have to see what the future holds. Years back when we had the more static builds for everyone to choose from, we got a ton of requests for customization like there was in NHL 09 - 15. Over time, more customization was added and it seems to have been pretty well received. Is there anything else you would change or do you just want X-Factors removed?
Personally, I could live without them, but I also don't think they're unfair. I would absolutely love to see Truculence removed though. That just promotes goon-style play. It's annoying. We've had feedback saying Close Quarters is overpowered against human goalies. Some also complain that Big Tipper is overpowered. I think Big Tipper is in a good place. I don't see tips going in like they used to. Close Quarters is questionable. I might feel different if I played goalie. Still though, if you're letting someone get in that close, that's kind of on the D.
Thanks so much for the feedback. If you have any other details to add, feel free. It would be good to hear how you'd change up ability customization in WoC. - bruanor099 days agoSeasoned Veteran
I feel there’s an issue with player builds. You can create a player with gold X-Factors by having low accuracy and shot power while investing everything into speed, effectively turning them into a cyborg that can do it all. Truculence can be obtained by smaller players as well.
There are also gameplay aspects to consider. The game allows for too much puck control, making it difficult to separate the player from the puck. This certainly gives an advantage to small, fast players, for whom the skill of close quarters is overly powerful. The same goes for the Big Tipper ability—defensemen have few ways to counter moving forwards, and Big Tipper allows players to score cheap goals without needing to find a good position, simply by skating past.
If you had to be big to use Truculence, it would balance that skill and serve as a way to combat those smaller players. Right now, it’s banned in many tournaments.
- bruanor099 days agoSeasoned Veteran
at the same time, the second problem of close quarters is throws from the zero angle to the near corner. goalies do not have a tool to close this shot at 100%. yes, there are such goals in reality, but from the masters, and we can have 80 skills and score such a goal several times per game.
if the necessary condition for close quarters is an accuracy condition of 88-90, it will be more balanced, there will be fewer questions.
it's the same with truculence - it's enough to give a requirement for a lot of weight and strength, it will be understandable and fair.
- rsandersr478 days agoSeasoned Ace
I appreciate the custom builds.. but my biggest gripe are the EA builds.. you have builds with 90 some checking and 90 some speed.. I tend to go against more EA builds than I do custom builds anymore.. gave us custom builds but then made some of the EA builds far better and having abilities we can't have and speeds we can't get to..
As far as just abilities go there are certainly tiers of effectiveness. Many are just not good/ worth putting on the build. Some need some balance work.. personally I think there just needs to be a system similar to HUT you get X amount of ability points.. if you use something like a zone CC or 1T it uses all your ability points, while something like an injury ability wouldn't use many points at all and you could potentially stack a bunch of less useful abilities.
- Nation878 days agoNew Scout
You mean you don't love losing games to gold One Tee going in from ON your blue line, un-screened, on your opponent's 5/10 total shots for the entire game to your 40+?
- Bruanor598 days agoSeasoned Novice
We play in tournaments, we take high places. we play against teams and against good teams. One of the tactics is to get rid of the defender and throw from almost zero angle to the near corner. it spoils the game for us (it's not interesting) in attack, but it's effective. and the opponent is not interested.
Often, a throw from the center is not as effective as a near side. and it almost doesn't matter the level of accuracy. closequarters only.
- EA_Aljo7 days ago
Community Manager
Thanks for the feedback. Hopefully, we'll see better balancing to XFs in the future.
I'm still not feeling like tips are cheap goals. Cheap goals can be scored from anywhere. I certainly see more rebounds go in than tips and those always feel cheap. Regardless, any shot on net is a chance to score. It really ends up coming down to how well you and your team work together along with the individual skill of everyone. Better teams are going to recognize how their opponents are playing and adjust to that. I get the frustration with XFs. However, a good team is most likely going to have the same outcome regardless of using them.
- EA_Aljo7 days ago
Community Manager
If you're constantly losing when heavily outshooting your opponent, you need to take better shots. 40 is kind of a high amount. Even with a high ToA. That sounds more like you're throwing them on net and hoping for the best. Your opponents are setting up higher quality shots and capitalizing on those. You're always welcome to provide some video showing what's happening though.
- FourZeroVI7 days agoRising Scout
I'd have to agree that scoring is a bit too common from further out shots. I understand any shot can go in, but it still feels like its a bit too often that a leaky one is the one to go in and not a "good play" imo. Personally, I'd like to see more 90+ OVR goalie builds and allow the skill of the player be more prevalent than if the build holds up and right now it feels like goalie builds especially just don't hold up against shooters and their abilities.
- thebrazenhead757 days agoRising Vanguard
That’s one of the confusing and frustrating part of the game. Obviously any shot can result in a goal but they’re so inconsistent at times. Whether it is a great scoring opportunity or just throwing the puck at the net we never know if it’s going to be a save or a goal. I’ve seen wicked scoring chances denied and I’ve seen garbage shots from far out go in. I’ve played with teams that win and lose by creating great scoring chances either being saved or resulting in goals. Same thing with just throwing tons of shots on net. I understand things can go either way especially depending on other factors like positioninal play etc but it just seems so consistently inconsistent.
I also play a lot of goalie and am considered at least a better than average one. I’ll have one awesome game saving everything and then the next game my goalie will let up weak shots. That’s why I base my ability on the law of averages and/or my play being consistent.
What’s my point? Not sure. It just feels like sometimes things are too random in this game.
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