Feedback on defensive actions
PUCK INTERCEPTIONS
Its either I'm right in the line, literally stick blade in the lane and either my guy doesn't even try to intercept the puck or it goes through my stick, or I'm down on one knee blocking a shot and it goes through some weird gap and you're just left wondering if you should have done something else (what?) instead. It needs to stop NOW, not later, NOW. It just makes defense a complete toss up that's not based on skill and it just needs to stop. If I'm in the lane with my stick, something needs to happen consistently because otherwise you might as well just cheat up the ice and hope the puck takes a bounce for a break.
HITTING
I want to say first off that this is in relation to hitting in general, not just these two cases related to abilities.
When I have an ability, especially zone, that is supposed to give hits that extra oomph, such as shutdown (first hit) or truculence (all hits), I'd expect that with proper timing and lining up, I should almost always be able to knock someone off the puck and preferably knock them down, but knocking them off the puck is fine. But to watch the hitter, especially with the aforementioned abilities, just glide off a guy instead of making contact, it needs to stop immediately. There's no reason that someone should not be punished for not taking a hit to make a play, they need to lose the puck if they don't pass it or make any other attempt to avoid the hit *at all*.
FACEOFFS
It is truly baffling to either watch your guy not move on the dot at all, or watch as three of your guys rush the dot and you still don't get the puck. It's also baffling to watch yourself do the right counter and still lose every time, regardless of if you go slightly early to account for connection based lag or right on cue when the connection is good. It just doesn't make any sense. It also doesn't make sense to have an obvious advantage in terms of FO stat, only to still lose every faceoff, again leaving yourself wondering what you could have done. And I'm talking about at least a 10 point differential here.
I know it's close and in the real world, a player would most likely have reached out for it. Hopefully, we'll see that improve in the future.
The poke check attempt was made. So, while they're in that animation, they won't attempt to intercept.
With Morrisey, it's still an issue of reaction time. Slowed down, it looks easy to intercept. There isn't much time to react to it when they're this close. Not to mention, it could easily be deflected into the net for an own goal.
In no way am I saying interceptions are perfect. I'm just giving you some detail on why they aren't working. Obviously, we'd all love to see these improve.