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KidShowtime1867 Did you even look at the screenshots? You clearly watched the video… the ai defenseman is not back skating the entire play. The screenshot I just posted the ai has already turned around and is skating forward. I don’t know why you’re trying to say he’s skating backwards. He’s clearly not. You’re being entirely disingenuous with your argument.
I’ve played hockey for a decade. There’s literally no reason that this should have been a 2-0 against the goalie. It’s absolutely wild to argue otherwise. Nobody expects the game to be perfect. What I expect is that trying to generate offense wont lead to an easy goal for the other team because the ai is a literal pylon on defense.
We generated two high danger cross ice one-timers off great passing plays and cycling only to get scored on off the rush. This is how every game of 3s goes with an ai defenseman. A team with quadruple the ToA and 3x as many shots will end up losing off 5 rush goals where the defensemen might as well be off to lunch. The mode is beyond busted with an ai defenseman.
Im not ignoring the fact that 2 players got caught behind there 3. If that is the reason why the defensive ai logic completely breaks down than it needs to be fixed. The ai is sitting back. It’s not contributing to the offensive play. You should be able to play aggressively with the caveat that it may lead to a 2-1 or 3-1 the other way. But that’s a hell of a lot different than a 2-0 which is basically a guaranteed goal against with 0 effort.
DBacon123 wrote:the ai defenseman is not back skating the entire play
I didn't say he was?
DBacon123 wrote:I don’t know why you’re trying to say he’s skating backwards. He’s clearly not. You’re being entirely disingenuous with your argument.
Then what the heck is this
DBacon123 wrote:I’ve played hockey for a decade. There’s literally no reason that this should have been a 2-0 against the goalie.
Your real-world hockey experience means nothing. This is a videogame. 3 players were able to gain straight line speed while your defender had to make lateral adjustments and ultimately lost the foot race when transitioning from back to forward skating. Yes, there was a mistake by the D man do not be forward facing earlier trying to match their straight line speed but you're ignoring the fact that 3 players were able to skate completely unimpeded in a straight line through the neutral zone.
DBacon123 wrote:We generated two high danger cross ice one-timers off great passing plays and cycling only to get scored on off the rush.
Does this not happen in real life?
DBacon123 wrote:Im not ignoring the fact that 2 players got caught behind there 3.
You are though. Right above me, you said "There's literally no reason that this should have been a 2-0 against the goalie"
DBacon123 wrote:You should be able to play aggressively with the caveat that it may lead to a 2-1 or 3-1 the other way. But that’s a hell of a lot different than a 2-0 which is basically a guaranteed goal against with 0 effort.
It was a 3 on 1 my dude! But again - because the forwards were too deep and too agressive, you paid the price. Do you forgot your playing 3's and these types of plays are exactly why the mode was introduced to the real NHL?
It sounds like 6's might be more your style.
- DBacon1232 months agoRising Adventurer
KidShowtime1867 All you're doing is illustrating exactly what I described happened...
- He had a 30 foot head start back to the defensive zone. At this point, sure it's a 3 on 1... which happens all the time in 3v3.
- He backskates and moves laterally until his positional advantage is wiped out. He's now neck and neck with the attackers (THIS IS AWFUL LOGIC)
- He turns around and skates FORWARD just after they cross the red line
- He fails MISERABLY to keep up with the speed of user players. The don't just torch him. They have a 5-6 ft lead on him by the time they get to the netfront. (THIS IS A BROKEN SYSTEM)
- The ai defender eroded his positional advantage and got torched by the user speed in forward skating speed.
Again, you're being entirely disingenuous coming up with reasons why this isn't a problem. It's a breakaway fest in 3s with a cpu defender. This isn't some new thing. It has been like this for years. The AI logic is busted and the AIs speed isn't fast enough for fair gameplay. My real world experience does matter because you seemingly insinuate that it's logical for a defender to give up a 2-0 because the user players got caught deep and the play started as a 3-1. This defender would never touch the ice in a 3v3 environment again if this were the real world.
- KidShowtime18672 months agoHero
DBacon123 wrote:
He had a 30 foot head start back to the defensive zone. At this point, sure it's a 3 on 1... which happens all the time in 3v3.
Again, the AI is reacting to your inputs. The reason why he didn't instantly start bursting with speed back to the D zone is because both humans were aggressively at the net front, constantly hitting shoot ( as evidenced by the shoving animations when the puck is loose). These inputs have an affect on your AI. I keep trying to get that through to people but it doesn't seem like some want to accept that an errant poke check will have an effect on what your CPU does. Missing a body check and going out of position will have an effect on what your CPU does. Making a bad pass will have an effect. Being too aggressive on the forecheck will impact what your CPU D decide to do and where to position themselves,
DBacon123 wrote:
He backskates and moves laterally until his positional advantage is wiped out. He's now neck and neck with the attackers (THIS IS AWFUL LOGIC)
Because he's dealing with 3 players generating full speed with impunity. The AI is trying to read potential passes while also anticipating the trajectory of the puck carrier. Just watch this - You can see the constant adjustments the CPU has to make. Starting, stopping - generally shifting momentum in a way that's not conducive to generating speed. And this is before they've even left the zone. This was all due to the humans being too aggressive.
Like I've been saying - this play is not perfect and the CPU D could be better. However, disregarding the human error and all other aspects they need to adjust to means it's not entirely the fault of how the CPU played this.
DBacon123 wrote:
The don't just torch him. They have a 5-6 ft lead on him by the time they get to the netfront. (THIS IS A BROKEN SYSTEM)
Again - they were able to generate straight line speed with impunity. If you had a forward backchecking properly, you could force them to move laterally - killing most of the speed they would need to get behind them.
DBacon123 wrote:
The ai defender eroded his positional advantage and got torched by the user speed in forward skating speed.
Solely because of the tough position the humans put him in.
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