I’m not arguing that premade builds have no advantages. They clearly do. I’m arguing that pointing to stick skills, positioning, and strategy is not a strawman, it’s the mechanism by which we judge whether an advantage actually rises to the level of pay-to-win. If builds don’t override those systems, they matter less than the raw stats suggest. That’s not deflection; that’s evaluating impact.
Where I agree with you is that perspective matters. If we’re designing for all players, then average players matter more than the extremes and you’re right that most players sit in a relatively narrow skill band. That’s exactly why severity matters more than existence. An advantage that meaningfully separates average players from each other is a bigger problem than one that only magnifies elite play.
The issue is: we don’t currently have evidence that these builds are doing that at scale. That’s not “there’s no issue because it can’t be proven”; it’s acknowledging uncertainty. Absence of data cuts both ways. We can’t prove these builds are harmless, but we also can’t assert they’re decisively warping outcomes without relying on anecdotes and perception. Calling that out isn’t a fallacy; it’s just intellectual honesty.
I’m also not saying “it’s not a problem because I personally don’t have one.” I’ve said repeatedly that selling stat combinations and AP efficiencies that customs can’t replicate is a bad look and worth scrutiny. Where I push back is when that concern is immediately escalated to “this is already pay-to-win and breaking competitive integrity.” That leap requires more than individual experiences — especially in a game with high variance and team based outcomes.
If the discussion shifts to how strong these builds actually are, how much they compress the skill gap, and what guardrails should exist going forward, I’m completely on board. That’s a productive conversation. But that conversation still has to separate potential risk from demonstrated harm, otherwise we’re just arguing feelings versus feelings.
So no this isn’t about dismissing concerns, defending the brand, or hiding behind “top players.” It’s about being precise. Paid optimization can become a real problem if it keeps escalating. I just don’t think we’re at the point where spending is deciding games more than execution is and that distinction matters if we actually want the system fixed instead of just labeled.