Just like a basic "cause/effect" list for how stats change based on actions (ex, poke checks increase stick checking stat, hip/shoulder checks increase body checking, getting knocked over reduces durability or balance) some of them will be obvious for sure, but, for example, I have no idea how to increase aggression aside from the perk tree and if theres a way to do so while playing, it would be cool to know how.
Also, EA_Aljo, I did make a post about a week ago with some video of more penalty discrepancies that you can find here : Issues with the AI "balance" | EA Forums - 12726653