EA_Aljo
Community Manager
24 days agoHow Attributes Work in NHL 26
Hey, NHL Fans. In recent years there have been numerous requests for an explanation of attributes. We now have an article up with these details. Link below.
Hey, NHL Fans. In recent years there have been numerous requests for an explanation of attributes. We now have an article up with these details. Link below.
Specifically in WoC it's a huge problem for us not knowing how the computers are built. Player builds are clearly vastly outpacing the AI's. If we were able to know what their attributes were it would go a long way to figuring out match strategies. In its current state you are at an EXTREME disadvantage if you have computer D-Men/Goalie.
It would also be great to just have competitive computers at the very least. Let them have x factors so they can at least counter some of the more blatantly OP stuff the players have. Nothing is better example of this than the goalies who just let things go in due to Quick Release and them already having lower reaction times. Throw a lack of X factors on top of this and it causes a nightmarish gameplay scenario for clubs with only a few people.
Thank you for posting this and providing more clarity to these attributes.
What relationship do attributes have with X factors? Because some combination of X factors and attributes could theoretically cause the attribute to go over 99.
Will the attribute be capped at 99 or will it go over while the X factor is activated?
When we asked for more information we sort of implied a more in-depth analysis; These are the most cookie cutter and general descriptions ever and don't tell you anything different than in-game ones -- Shot blocking actually has more information in-game as well.
I think if you copy what you did with the new X factors (all the percentages and stuff per second etc,) this will be an amazing addition to the site. My team currently makes builds based just off feeling - it would be nice to fully, objectively, min/max our players
Hi EA_Aijo
I am very happy the team has done this it helps let you understand what goes into making a player and makes it more possible to get the game to play the way I like it anyways!!
Again thanks ea team
Thanks for the feedback on this. You're very welcome!
I'll pass this on for you. Thanks!
As far as I know, attributes are capped at 99. Even with XFs. I'm looking into this though and will let you know when I have an answer.
Edit: I was mistaken! Partially, at least. Attributes are capped at 99. However, XFs that apply to a specific attribute will let you go over that 99.
Thanks. I'll pass this on.
Regarding attributes and X-Factors,
If I want to maximize attribute points and I use Truculence, should I remove points from "Body Checking" knowing that my x-factor will make my hits strong?
In other words, is it the same to use Elite Edge with 90 in Agility VS 75 in Agility? Or the X-Factor bypasses the attribute stat anyway?
Same question with Tape-To-Tape and the "Passing" attribute...
Thanks
EA_Aljo Xfactors are garbage this year. You guys are going to be battling And tinkering them all year because of how OP some of them are. XFactors also Ruin Attributes so it really doesn't matter.
If youre going to Keep Xfactors atleast do it a better way because right now its awful. The different levels of Xfactor should only be unlocked by How many points you put towards the maint attribute. As see on NHL 25
Example. Hitting/Truculence. 80 points opens the yellow attribute 85 opens up purple or 90 opens up red Xfactors.
Ive tested Hitting with and without truculence and its very noticeable which is good it means the Xfactor is working. The bad part about it is. If you set An attribute such as Hitting at a high level 90+ without the Truculence it feels like an absolute waste of points. Again ive used this analogy On another thread but With Truculence it feels like im hitting with a baseball bat without and with High points 90+ it feels like im hitting with a pillow. This is a huge problem. What if id like to Use another Xfactor so i decided to Raise Hitting super high thinking that will still give me good hitting ability but it doesn't only Truculence gives me the feel it should.
Truculence is also huge when it comes to an opponent Using warrior or whatever Xfactor gives you the ability to resist hits. With Truculence I feel i can still hit the guy using Warrior effectively but just using a high attribute in hitting i just bounce off.
Now im sure you'll ask for video evidence please just try yourself.
Again I believe Xfactors should only be available By the amount of attribute points you put towards the main Attribute in the Xfactor see on NHL 25.
But I Still think the best Idea wouldve just Been to go back to Boost packs seen on NHL 09-14. Its way simpler and only affects the one attribute instead of giving you boost on a few different ones. .
Xfactors will be a huge Problem this year if they dont change the way they work and also how effective Higher Attribute levels will be.
Also Im starting to Feel like theyre trying to faze attribute out because of the amount of garbage prebuilds they continue to add for absolutely no reason. There are probably more prebuilds than custom builds at this point. Prebuilds once again fast track you to certain Xfactors. Total garbage.