EA_Aljo
Community Manager
24 days agoHow Attributes Work in NHL 26
Hey, NHL Fans. In recent years there have been numerous requests for an explanation of attributes. We now have an article up with these details. Link below.
Hey, NHL Fans. In recent years there have been numerous requests for an explanation of attributes. We now have an article up with these details. Link below.
I want to know what the Attributes affects slider actually do? I know at 0 all attributes are the same and all players are the same. What slider setting is the setting where each player performs at their attributes?
Logic says 10/10 will have each player at 100% of their attributes, but the default is 5/10.. so is 5/10 where all players perform as designed? Is 10/10 become exaggerated? Does each tick up or down reduce or increase?
MostlyHubris BoostPacks are a far better Option than Xfactors as the Boost pack only affected the attribute it was put towards where Xfactors are Op in several ways. You are correct though EA did Mess up and had Acceleration turned down to far where it didnt matter how high you had it didnt work on one of the earlier games. There have been a few games where certain Attributes didnt work properly. EA really does have to get all attributes to function correctly you should be able to feel the difference between higher and lower attributes even when the Difference is small. Xfactors Ruins Attributes especially the way its set up now. You could have 80 hitting with red truc and throw people around like ragdolls. If you have red warrior you can basically skate through anything. If they were to keep Xfactors which I dont think they should. They should make it the way they had it on NHL 25 where you needed a certain amount of Attributes to use the different tiered Xfactors. Example. 80 hitting unlocks the first tier 85 the second tier and 90 unlocks the 3rd. But even with this way shows the flaws of Xfactors and attributes. Because if you can unlock the third tier Xfactor with 90 Attribute points there is no reason to place your attributes any higher than 90. So I think The best way to do it would be have your 3 tiers but you need have a certain level of attributes to unlock the tier. But its also based off of player build type. So lets say a Powerforward has 90 hitting he can unlock the 3rd tier truc but a dangler should need 93 hitting to unlock it or a dangler has 90 he can unlock 3rd tier ankle breaker where it takes 95 for a Powerforward to use. That way there is some distinction between players plus it would force players to use more attributes to unlock the higher Xfactor.
As for faceoffs Defensive builds shouldn't have the same points as a forward. Can a Dman win a draw sure but its unlikely hes going to win more than a center who takes thousands of them a year. I Think the only change they should make to face off is allow us to add attributes to it. Instead of it being capped at 90.
The default is 5/10, as you mentioned. So, lowering/raising that score lowers/raises how it performs.